diff options
author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-06-21 16:26:25 +0200 |
---|---|---|
committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-06-21 16:26:25 +0200 |
commit | f5aa7827af55342a1ec714d366944b3e3f3129b2 (patch) | |
tree | 4f4885d2ae0f46004a22e7d4dc34f80c11ecee0c | |
parent | 2017-06-20 (diff) | |
download | AltCraft-f5aa7827af55342a1ec714d366944b3e3f3129b2.tar AltCraft-f5aa7827af55342a1ec714d366944b3e3f3129b2.tar.gz AltCraft-f5aa7827af55342a1ec714d366944b3e3f3129b2.tar.bz2 AltCraft-f5aa7827af55342a1ec714d366944b3e3f3129b2.tar.lz AltCraft-f5aa7827af55342a1ec714d366944b3e3f3129b2.tar.xz AltCraft-f5aa7827af55342a1ec714d366944b3e3f3129b2.tar.zst AltCraft-f5aa7827af55342a1ec714d366944b3e3f3129b2.zip |
-rw-r--r-- | CMakeLists.txt | 25 | ||||
-rw-r--r-- | include/AssetManager.hpp | 72 | ||||
-rw-r--r-- | include/Core.hpp (renamed from src/core/Core.hpp) | 40 | ||||
-rw-r--r-- | include/GameState.hpp (renamed from src/gamestate/GameState.hpp) | 7 | ||||
-rw-r--r-- | include/Nbt.hpp | 516 | ||||
-rw-r--r-- | include/Utility.hpp | 55 | ||||
-rw-r--r-- | include/Vector.hpp (renamed from src/utility/Vector.hpp) | 11 | ||||
-rw-r--r-- | include/graphics/Gui.hpp (renamed from src/gui/Gui.hpp) | 0 | ||||
-rw-r--r-- | include/graphics/RenderSection.hpp | 41 | ||||
-rw-r--r-- | include/graphics/Shader.hpp (renamed from src/graphics/Shader.hpp) | 2 | ||||
-rw-r--r-- | include/graphics/Texture.hpp (renamed from src/graphics/Texture.hpp) | 0 | ||||
-rw-r--r-- | include/graphics/Widget.hpp (renamed from src/gui/Widget.hpp) | 0 | ||||
-rw-r--r-- | include/network/Network.hpp (renamed from src/network/Network.hpp) | 0 | ||||
-rw-r--r-- | include/network/NetworkClient.hpp (renamed from src/network/NetworkClient.hpp) | 3 | ||||
-rw-r--r-- | include/network/Packet.hpp (renamed from src/network/Packet.hpp) | 3 | ||||
-rw-r--r-- | include/network/Socket.hpp (renamed from src/network/Socket.hpp) | 1 | ||||
-rw-r--r-- | include/network/Stream.hpp (renamed from src/network/Stream.hpp) | 18 | ||||
-rw-r--r-- | include/world/Block.hpp (renamed from src/world/Block.hpp) | 0 | ||||
-rw-r--r-- | include/world/Collision.hpp (renamed from src/world/Collision.hpp) | 0 | ||||
-rw-r--r-- | include/world/Section.hpp (renamed from src/world/Section.hpp) | 17 | ||||
-rw-r--r-- | include/world/World.hpp (renamed from src/world/World.hpp) | 16 | ||||
-rw-r--r-- | src/core/AssetManager.cpp | 3 | ||||
-rw-r--r-- | src/core/AssetManager.hpp | 71 | ||||
-rw-r--r-- | src/core/Core.cpp | 307 | ||||
-rw-r--r-- | src/graphics/Gui.cpp | 1 | ||||
-rw-r--r-- | src/graphics/RenderSection.cpp | 281 | ||||
-rw-r--r-- | src/graphics/Shader.cpp | 2 | ||||
-rw-r--r-- | src/graphics/Texture.cpp | 2 | ||||
-rw-r--r-- | src/graphics/Widget.cpp | 1 | ||||
-rw-r--r-- | src/gui/Gui.cpp | 1 | ||||
-rw-r--r-- | src/gui/Widget.cpp | 1 | ||||
-rw-r--r-- | src/main.cpp | 2 | ||||
-rw-r--r-- | src/nbt/Nbt.hpp | 515 | ||||
-rw-r--r-- | src/network/Network.cpp | 3 | ||||
-rw-r--r-- | src/network/NetworkClient.cpp | 3 | ||||
-rw-r--r-- | src/network/Socket.cpp | 2 | ||||
-rw-r--r-- | src/network/Stream.cpp | 2 | ||||
-rw-r--r-- | src/utility/utility.cpp | 66 | ||||
-rw-r--r-- | src/utility/utility.h | 16 | ||||
-rw-r--r-- | src/world/Block.cpp | 2 | ||||
-rw-r--r-- | src/world/Collision.cpp | 2 | ||||
-rw-r--r-- | src/world/GameState.cpp (renamed from src/gamestate/GameState.cpp) | 2 | ||||
-rw-r--r-- | src/world/Section.cpp | 16 | ||||
-rw-r--r-- | src/world/World.cpp | 8 |
44 files changed, 1092 insertions, 1044 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index fb30f12..af0c9cb 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -7,20 +7,21 @@ set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake) # SOURCES ########## -set(SRC_CORE src/core/Core.hpp src/core/Core.cpp src/core/AssetManager.hpp src/core/AssetManager.cpp) -set(SRC_GAMESTATE src/gamestate/GameState.hpp src/gamestate/GameState.cpp) -set(SRC_GRAPHICS src/graphics/Texture.cpp src/graphics/Shader.cpp) -set(SRC_GUI src/gui/Gui.cpp src/gui/Widget.cpp) -set(SRC_NBT src/nbt/Nbt.hpp) -set(SRC_NETWORK src/network/Network.cpp src/network/NetworkClient.cpp src/network/Socket.cpp src/network/Stream.cpp - src/network/Packet.hpp) -set(SRC_UTILITY src/utility/Vector.hpp src/utility/utility.cpp) -set(SRC_WORLD src/world/Block.cpp src/world/Section.cpp src/world/World.cpp src/world/Collision.cpp src/world/Collision.hpp) +#[[set(SRC_CORE src/core/Core.cpp src/core/AssetManager.cpp) +set(SRC_GRAPHICS src/graphics/Texture.cpp src/graphics/Shader.cpp src/graphics/RenderSection.cpp src/graphics/Gui.cpp + src/graphics/Widget.cpp) +set(SRC_NBT include/Nbt.hpp) +set(SRC_NETWORK src/network/Network.cpp src/network/NetworkClient.cpp src/network/Socket.cpp src/network/Stream.cpp) +set(SRC_WORLD src/world/Block.cpp src/world/Section.cpp src/world/World.cpp src/world/Collision.cpp + src/world/GameState.cpp)*# -set(SOURCE_FILES src/main.cpp ${SRC_CORE} ${SRC_GAMESTATE} ${SRC_GRAPHICS} ${SRC_GUI} ${SRC_GRAPHICS} ${SRC_GUI} - ${SRC_NBT} ${SRC_NETWORK} ${SRC_UTILITY} ${SRC_WORLD}) +set(SOURCE_FILES src/main.cpp ${SRC_CORE} ${SRC_GRAPHICS} ${SRC_NETWORK} ${SRC_WORLD})]]# +file(GLOB_RECURSE SOURCES "./src/*.cpp") +file(GLOB_RECURSE HEADERS "./include/*.hpp") -add_executable(AltCraft ${SOURCE_FILES}) +add_executable(AltCraft ${HEADERS} ${SOURCES}) + +target_include_directories(AltCraft PUBLIC include/) ################ # CONFIGURATION diff --git a/include/AssetManager.hpp b/include/AssetManager.hpp new file mode 100644 index 0000000..f91c722 --- /dev/null +++ b/include/AssetManager.hpp @@ -0,0 +1,72 @@ +#pragma once + +#include <experimental/filesystem> +#include <map> + +#include <GL/glew.h> +#include <glm/vec4.hpp> +#include <nlohmann/json.hpp> + +#include <world/Block.hpp> +#include <graphics/Texture.hpp> + +struct TextureCoordinates { + TextureCoordinates(float x = -1, float y = -1, float w = -1, float h = -1) : x(x), y(y), w(w), h(h) {} + + bool operator==(const TextureCoordinates &rhs) const { + return x == rhs.x && + y == rhs.y && + w == rhs.w && + h == rhs.h; + } + + explicit operator bool() const { + return !(*this == TextureCoordinates(-1, -1, -1, -1)); + } + + float x, y, w, h; +}; + +struct BlockTextureId { + //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side + BlockTextureId(int id = 0, int state = 0, int side = 6) : id(id), state(state), side(side) {} + + int id:9; + int state:4; + int side:3; + + + bool operator<(const BlockTextureId &rhs) const { + if (id < rhs.id) + return true; + if (rhs.id < id) + return false; + if (state < rhs.state) + return true; + if (rhs.state < state) + return false; + return side < rhs.side; + } +}; + +class AssetManager { + Texture *textureAtlas; + std::map<std::string, Block> assetIds; + std::map<std::string, TextureCoordinates> assetTextures; +public: + AssetManager(); + + ~AssetManager(); + + void LoadTextureResources(); + + TextureCoordinates GetTextureByAssetName(std::string AssetName); + + std::string GetTextureAssetNameByBlockId(BlockTextureId block); + + GLuint GetTextureAtlas(); + + void LoadIds(); + + TextureCoordinates GetTextureByBlock(BlockTextureId block); +}; diff --git a/src/core/Core.hpp b/include/Core.hpp index 4cc334c..64fab4e 100644 --- a/src/core/Core.hpp +++ b/include/Core.hpp @@ -1,16 +1,19 @@ #pragma once +#include <iomanip> +#include <tuple> + #include <easylogging++.h> #include <SFML/Window.hpp> #include <GL/glew.h> -#include <iomanip> -#include <tuple> #include <glm/gtc/type_ptr.hpp> -#include "../gamestate/GameState.hpp" -#include "../network/NetworkClient.hpp" -#include "../gui/Gui.hpp" -#include "../graphics/Shader.hpp" -#include "AssetManager.hpp" + +#include <GameState.hpp> +#include <AssetManager.hpp> +#include <graphics/Shader.hpp> +#include <graphics/Gui.hpp> +#include <graphics/RenderSection.hpp> +#include <network/NetworkClient.hpp> class Core { GameState *gameState; @@ -31,8 +34,6 @@ class Core { void RenderWorld(); - void RenderGui(Gui &Target); - void HandleMouseCapture(); void HandleEvents(); @@ -43,7 +44,7 @@ class Core { void SetMouseCapture(bool IsCaptured); - void PrepareToWorldRendering(); + void PrepareToRendering(); void RenderFrame(); @@ -57,19 +58,22 @@ class Core { std::thread gameStateLoopThread; - Shader *shader,*shader2; - //Cube verticies, Cube VAO, Cube UVs, TextureIndexes UBO, TextureData UBO, TextureData2 UBO, Blocks VBO, Models VBO, Line VAO, Lines VBO - GLuint VBO, VAO, VBO2, UBO, UBO2, VBO3, VBO4, VAO2, VBO5; + Shader *shader; + //Cube verticies, Cube VAO, Cube UVs, TextureIndexes UboTextureIndexes, TextureData UboTextureIndexes, TextureData2 UboTextureIndexes, Blocks VBO, Models VBO, Line VAO, Lines VBO + //GLuint VBO, VAO, VBO2, UboTextureIndexes, UboTextureData, VBO3, VBO4, VAO2, VBO5; + GLuint UboTextureIndexes, UboTextureData; + //std::vector<Vector> toRender; std::vector<Vector> toRender; - std::vector<Vector> optimizedRender; + std::map<Vector, RenderSection> availableChunks; int ChunkDistance = 2; - std::map<Vector, std::vector<glm::mat4>> toRenderModels; - std::map<Vector, std::vector<glm::vec2>> toRenderBlocks; - //std::map<Vector, std::tuple<std::vector<glm::mat4>, std::vector<glm::vec2> > > sectionsRenderingData; + RenderState renderState; + + /*std::map<Vector, std::vector<glm::mat4>> toRenderModels; + std::map<Vector, std::vector<glm::vec2>> toRenderBlocks;*/ - double tickRate=0; + double tickRate = 0; public: Core(); diff --git a/src/gamestate/GameState.hpp b/include/GameState.hpp index 27338fb..6741882 100644 --- a/src/gamestate/GameState.hpp +++ b/include/GameState.hpp @@ -3,9 +3,10 @@ #include <nlohmann/json.hpp> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> -#include "../world/World.hpp" -#include "../network/NetworkClient.hpp" -#include "../utility/Vector.hpp" + +#include <world/World.hpp> +#include <network/NetworkClient.hpp> +#include <Vector.hpp> class GameState { NetworkClient *nc; diff --git a/include/Nbt.hpp b/include/Nbt.hpp new file mode 100644 index 0000000..03f5af0 --- /dev/null +++ b/include/Nbt.hpp @@ -0,0 +1,516 @@ +#pragma once + +#include <cstddef> +#include <vector> +#include <fstream> +#include <zlib.h> + +#include <Utility.hpp> + +namespace nbt { + enum TagType { + End, //nullptr + Byte, //int8_t + Short, //int16_t + Int, //int32_t + Long, //int64_t + Float, //float + Double, //double + ByteArray, //std::vector<signed char> + String, //std::string + List, //std::vector<NbtTag> + Compound, //std::vector<NbtTag> + IntArray, //std::vector<int32_t> + Unknown, //dummy value + }; + + class NbtTag; + + typedef std::vector<NbtTag> compound_t; + + typedef std::string string_t; + + typedef std::vector<signed char> byteArray_t; + + typedef std::vector<int> intArray_t; + + class NbtTag { + TagType type = Unknown; + string_t name = ""; + unsigned char *data = nullptr; + public: + NbtTag(TagType type, string_t name) : type(type), name(name) { + switch (type) { + case End: + data = nullptr; + break; + case Compound: + data = (unsigned char *) new compound_t; + break; + case String: + data = (unsigned char *) new string_t; + break; + case Int: + data = (unsigned char *) new int32_t; + break; + case Long: + data = (unsigned char *) new int64_t; + break; + case Byte: + data = (unsigned char *) new int8_t; + break; + case Short: + data = (unsigned char *) new int16_t; + break; + case Float: + data = (unsigned char *) new float; + break; + case Double: + data = (unsigned char *) new double; + break; + case ByteArray: + data = (unsigned char *) new byteArray_t; + break; + case List: + data = (unsigned char *) new compound_t; + break; + case IntArray: + data = (unsigned char *) new intArray_t; + } + } + + NbtTag(const NbtTag &other) : type(other.type), name(other.name) { + switch (type) { + case Byte: + data = (unsigned char *) new int8_t; + *((int8_t *) data) = *((int8_t *) other.data); + break; + case Short: + data = (unsigned char *) new int16_t; + *((int16_t *) data) = *((int16_t *) other.data); + break; + case Int: + data = (unsigned char *) new int32_t; + *((int32_t *) data) = *((int32_t *) other.data); + break; + case Long: + data = (unsigned char *) new int64_t; + *((int64_t *) data) = *((int64_t *) other.data); + break; + case Float: + data = (unsigned char *) new float; + *((float *) data) = *((float *) other.data); + break; + case Double: + data = (unsigned char *) new double; + *((double *) data) = *((double *) other.data); + break; + case ByteArray: + data = (unsigned char *) new byteArray_t; + *((std::vector<signed char> *) data) = *((std::vector<signed char> *) other.data); + break; + case String: + data = (unsigned char *) new string_t; + *((std::string *) data) = *((std::string *) other.data); + break; + case List: + data = (unsigned char *) new compound_t; + *((std::vector<NbtTag> *) data) = *((std::vector<NbtTag> *) other.data); + break; + case Compound: + data = (unsigned char *) new compound_t; + *((std::vector<NbtTag> *) data) = *((std::vector<NbtTag> *) other.data); + break; + case IntArray: + data = (unsigned char *) new intArray_t; + *((std::vector<int> *) data) = *((std::vector<int> *) other.data); + break; + } + } + + ~NbtTag() { + switch (type) { + case Byte: + delete ((int8_t *) data); + break; + case Short: + delete ((int16_t *) data); + break; + case Int: + delete ((int32_t *) data); + break; + case Long: + delete ((int64_t *) data); + break; + case Float: + delete ((float *) data); + break; + case Double: + delete ((double *) data); + break; + case ByteArray: + delete ((std::vector<signed char> *) data); + break; + case String: + delete ((std::string *) data); + break; + case List: + delete ((std::vector<NbtTag> *) data); + break; + case Compound: + delete ((std::vector<NbtTag> *) data); + break; + case IntArray: + delete ((std::vector<int> *) data); + break; + } + }; + + void swap(NbtTag &other) { + std::swap(other.data, data); + std::swap(other.name, name); + std::swap(other.type, type); + } + + NbtTag &operator=(NbtTag other) { + other.swap(*this); + return *this; + } + + TagType GetType() const { + return type; + } + + string_t GetName() const { + return name; + } + + + string_t &GetString() { + string_t &val = *reinterpret_cast<std::string *>(data); + return val; + } + + compound_t &GetCompound() { + std::vector<NbtTag> &val = *reinterpret_cast<std::vector<NbtTag> *>(data); + return val; + } + + compound_t &GetList() { + std::vector<NbtTag> &val = *reinterpret_cast<std::vector<NbtTag> *>(data); + return val; + } + + int64_t &GetLong() { + int64_t &val = *reinterpret_cast<int64_t *>(data); + return val; + } + + float &GetFloat() { + float &val = *reinterpret_cast<float *>(data); + return val; + } + + double &GetDouble() { + double &val = *reinterpret_cast<double *>(data); + return val; + } + + byteArray_t &GetByteArray() { + auto &val = *reinterpret_cast<byteArray_t *>(data); + return val; + } + + intArray_t &GetIntArray() { + auto &val = *reinterpret_cast<intArray_t *>(data); + return val; + } + + int16_t &GetShort() { + auto &val = *reinterpret_cast<int16_t *>(data); + return val; + } + + int32_t &GetInt() { + auto &val = *reinterpret_cast<int32_t *>(data); + return val; + } + + int8_t &GetByte() { + auto &val = *reinterpret_cast<int8_t *>(data); + return val; + } + }; + + NbtTag ParseTag(unsigned char *data, size_t &size, TagType listItemType = Unknown) { + size = 0; + TagType type; + if (listItemType == Unknown) { + type = (TagType) *data; + data += 1; + size += 1; + } else + type = listItemType; + string_t name; + if (listItemType == Unknown && type != End) { + short nameLen = *((short *) data); + data += 2; + size += 2; + endswap(&nameLen); + name = std::string((char *) data, nameLen); + data += nameLen; + size += nameLen; + } + NbtTag tag(type, name); + switch (type) { + case Compound: { + do { + size_t s; + tag.GetCompound().push_back(ParseTag(data, s)); + data += s; + size += s; + } while (tag.GetCompound().back().GetType() != End); + tag.GetCompound().pop_back(); + return tag; + } + case String: { + short len = *((short *) data); + data += 2; + size += 2; + endswap(&len); + string_t str((char *) data, len); + data += len; + size += len; + tag.GetString() = str; + return tag; + } + case End: + return tag; + case Long: + tag.GetLong() = *((int64_t *) data); + endswap(&tag.GetLong()); + data += 8; + size += 8; + return tag; + case Short: + tag.GetShort() = *((int16_t *) data); + endswap(&tag.GetShort()); + data += 2; + size += 2; + return tag; + case Float: + tag.GetFloat() = *((float *) data); + endswap(&tag.GetFloat()); + data += 4; + size += 4; + return tag; + case Double: + tag.GetDouble() = *((double *) data); + endswap(&tag.GetDouble()); + data += 8; + size += 8; + return tag; + case Byte: + tag.GetByte() = *((int8_t *) data); + endswap(&tag.GetByte()); + data += 1; + size += 1; + return tag; + case Int: + tag.GetInt() = *((int32_t *) data); + endswap(&tag.GetInt()); + data += 4; + size += 4; + return tag; + case List: { + TagType listType = *((TagType *) data); + data += 1; + size += 1; + int32_t listLength = *((int32_t *) data); + endswap(&listLength); + data += 4; + size += 4; + for (int i = 0; i < listLength; i++) { + size_t s = 0; + std::vector<NbtTag> &vec = tag.GetCompound(); + vec.push_back(ParseTag(data, s, listType)); + data += s; + size += s; + } + return tag; + } + case ByteArray: { + int32_t arrLength = *((int32_t *) data); + endswap(&arrLength); + data += 4; + size += 4; + for (int i = 0; i < arrLength; i++) { + signed char val = (signed char) data[i]; + std::vector<signed char> &vec = tag.GetByteArray(); + vec.push_back(val); + } + data += arrLength; + size += arrLength; + return tag; + } + default: + throw 13; + } + } + + NbtTag ParseTag(unsigned char *data, size_t *optionalSize = nullptr) { + size_t s = 0; + size_t &size = (optionalSize ? *optionalSize : s); + return ParseTag(data, size); + } + + std::vector<unsigned char> Decompress(unsigned char *data, size_t dataLen) { + const size_t decompBuffSize = 1024 * 16; + unsigned char *decompBuff = new unsigned char[decompBuffSize]; + std::vector<unsigned char> uncompressed; + for (int i = 0; i < decompBuffSize; i++) + decompBuff[i] = 0; + + + z_stream stream; + stream.zalloc = Z_NULL; + stream.zfree = Z_NULL; + stream.opaque = Z_NULL; + stream.next_in = data; + stream.avail_in = dataLen; + stream.next_out = decompBuff; + stream.avail_out = decompBuffSize; + + if (inflateInit2(&stream, 15 + 32) != Z_OK) { + delete[] decompBuff; + throw 171; + } + + int res; + do { + stream.avail_out = decompBuffSize; + + switch ((res = inflate(&stream, Z_NO_FLUSH))) { + case Z_MEM_ERROR: + throw 172; + case Z_DATA_ERROR: + throw 173; + case Z_NEED_DICT: + throw 174; + } + + uncompressed.resize(uncompressed.size() + decompBuffSize); + std::copy(decompBuff, decompBuff + decompBuffSize, uncompressed.end() - decompBuffSize); + } while (stream.avail_out == 0); + if (res != Z_STREAM_END) + throw 175; + if (inflateEnd(&stream) != Z_OK) + throw 176; + delete[] decompBuff; + return uncompressed; + } + + NbtTag ParseCompressed(unsigned char *data, size_t dataLen) { + auto uncompressed = Decompress(data, dataLen); + NbtTag root = ParseTag(uncompressed.data()); + return root; + } + + NbtTag Parse(unsigned char *data, size_t dataLen) { + bool isCompressed = *data != 10; + if (isCompressed) + return ParseCompressed(data, dataLen); + else + return ParseTag(data); + } + + void PrintTree(NbtTag &tree, int deepness = 0, std::ostream &ostream = std::cout) { + ostream << std::string(deepness, '\t') << "Tag "; + switch (tree.GetType()) { + case Byte: + ostream << "byte"; + break; + case Short: + ostream << "short"; + break; + case Int: + ostream << "int"; + break; + case Long: + ostream << "long"; + break; + case Float: + ostream << "float"; + break; + case Double: + ostream << "double"; + break; + case ByteArray: + ostream << "byte array"; + break; + case String: + ostream << "string"; + break; + case List: + ostream << "list"; + break; + case Compound: + ostream << "compound"; + break; + case IntArray: + ostream << "int array"; + break; + case End: + ostream << "end"; + break; + } + if (tree.GetName().length() > 0) + ostream << " (" << tree.GetName() << ")"; + ostream << ": "; + + if (tree.GetType() == Compound || tree.GetType() == List) { + std::vector<NbtTag> &vec = (tree.GetType() == Compound ? tree.GetCompound() : tree.GetList()); + ostream << vec.size() << " entries {" << std::endl; + for (auto it = vec.begin(); it != vec.end(); ++it) { + PrintTree(*it, deepness + 1, std::cout); + } + ostream << std::string(deepness, '\t') << "}" << std::endl; + return; + } else { + switch (tree.GetType()) { + case Int: + ostream << tree.GetInt(); + break; + case String: + ostream << "\"" << tree.GetString() << "\""; + break; + case Double: + ostream << tree.GetDouble(); + break; + case Float: + ostream << tree.GetFloat(); + break; + case Short: + ostream << tree.GetShort(); + break; + case Byte: + ostream << (int) tree.GetByte(); + break; + case Long: + ostream << tree.GetLong(); + break; + case ByteArray: + ostream << "[" << tree.GetByteArray().size() << " bytes]: "; + for (int i = 0; i < (tree.GetByteArray().size() > 10 ? 10 : tree.GetByteArray().size()); i++) { + ostream << std::hex << "0x" << (tree.GetByteArray()[i] > 15 ? "" : "0") + << (int) tree.GetByteArray()[i] + << std::dec << " "; + } + break; + case IntArray: + break; + } + ostream << std::endl; + } + } +}
\ No newline at end of file diff --git a/include/Utility.hpp b/include/Utility.hpp new file mode 100644 index 0000000..92e924f --- /dev/null +++ b/include/Utility.hpp @@ -0,0 +1,55 @@ +#pragma once + +#include <algorithm> + +#include <GL/glew.h> + +template<class T> +void endswap(T *objp) { + unsigned char *memp = reinterpret_cast<unsigned char *>(objp); + std::reverse(memp, memp + sizeof(T)); +} + +template<class T> +void endswap(T &obj) { + unsigned char *raw = reinterpret_cast<unsigned char *>(&obj); + std::reverse(raw, raw + sizeof(T)); +} + +inline void endswap(unsigned char *arr, size_t arrLen) { + std::reverse(arr, arr + arrLen); +} + +inline GLenum glCheckError_(const char *file, int line) { + GLenum errorCode; + while ((errorCode = glGetError()) != GL_NO_ERROR) { + std::string error; + switch (errorCode) { + case GL_INVALID_ENUM: + error = "INVALID_ENUM"; + break; + case GL_INVALID_VALUE: + error = "INVALID_VALUE"; + break; + case GL_INVALID_OPERATION: + error = "INVALID_OPERATION"; + break; + case GL_STACK_OVERFLOW: + error = "STACK_OVERFLOW"; + break; + case GL_STACK_UNDERFLOW: + error = "STACK_UNDERFLOW"; + break; + case GL_OUT_OF_MEMORY: + error = "OUT_OF_MEMORY"; + break; + case GL_INVALID_FRAMEBUFFER_OPERATION: + error = "INVALID_FRAMEBUFFER_OPERATION"; + break; + } + LOG(ERROR) << "OpenGL error: " << error << " at " << file << ":" << line; + } + return errorCode; +} + +#define glCheckError() glCheckError_(__FILE__, __LINE__)
\ No newline at end of file diff --git a/src/utility/Vector.hpp b/include/Vector.hpp index 9d6c1be..a2d5c6a 100644 --- a/src/utility/Vector.hpp +++ b/include/Vector.hpp @@ -1,10 +1,11 @@ #pragma once -#include <glm/vec3.hpp> #include <ostream> #include <cmath> #include <tuple> +#include <glm/vec3.hpp> + template<class T> class Vector3 { T x, y, z; @@ -101,14 +102,6 @@ public: } bool operator<(const Vector3 &rhs) const { - //return (x < rhs.x || y < rhs.y ||z z < rhs.z); - /*if (x < rhs.x) - return true; - else if (z < rhs.z) - return true; - else if (y < rhs.y) - return true; - return false;*/ return std::tie(x, y, z) < std::tie(rhs.x, rhs.y, rhs.z); } diff --git a/src/gui/Gui.hpp b/include/graphics/Gui.hpp index 641b941..641b941 100644 --- a/src/gui/Gui.hpp +++ b/include/graphics/Gui.hpp diff --git a/include/graphics/RenderSection.hpp b/include/graphics/RenderSection.hpp new file mode 100644 index 0000000..6a2f3ce --- /dev/null +++ b/include/graphics/RenderSection.hpp @@ -0,0 +1,41 @@ +#pragma once + +#include <GL/glew.h> +#include <glm/detail/type_mat.hpp> +#include <glm/vec2.hpp> +#include <glm/detail/type_mat4x4.hpp> +#include <glm/gtx/transform.hpp> +#include <easylogging++.h> + +#include <world/Section.hpp> +#include <world/World.hpp> + +class RenderState { + GLuint ActiveVao; + GLuint ActiveShader; +public: + void SetActiveVao(GLuint Vao); + void SetActiveShader(GLuint Shader); +}; + +class RenderSection { + Vector sectionPosition; + World *world; + GLuint Vao,VboBlocks,VboModels; + + static GLuint VboVertices,VboUvs; + static std::map<GLuint,int> refCounterVbo; + static std::map<GLuint,int> refCounterVao; + + size_t numOfBlocks; + +public: + RenderSection(World *world, Vector position); + RenderSection(const RenderSection &other); + ~RenderSection(); + + void UpdateState(); + void Render(RenderState &state); + + Section* GetSection(); +};
\ No newline at end of file diff --git a/src/graphics/Shader.hpp b/include/graphics/Shader.hpp index 1bcee3a..17a434e 100644 --- a/src/graphics/Shader.hpp +++ b/include/graphics/Shader.hpp @@ -1,7 +1,9 @@ #pragma once + #include <string> #include <fstream> #include <sstream> + #include <easylogging++.h> #include <GL/glew.h> diff --git a/src/graphics/Texture.hpp b/include/graphics/Texture.hpp index 277806a..277806a 100644 --- a/src/graphics/Texture.hpp +++ b/include/graphics/Texture.hpp diff --git a/src/gui/Widget.hpp b/include/graphics/Widget.hpp index c4d5dc1..c4d5dc1 100644 --- a/src/gui/Widget.hpp +++ b/include/graphics/Widget.hpp diff --git a/src/network/Network.hpp b/include/network/Network.hpp index 1281289..1281289 100644 --- a/src/network/Network.hpp +++ b/include/network/Network.hpp diff --git a/src/network/NetworkClient.hpp b/include/network/NetworkClient.hpp index bf7aa4e..22b1b22 100644 --- a/src/network/NetworkClient.hpp +++ b/include/network/NetworkClient.hpp @@ -3,7 +3,8 @@ #include <thread> #include <queue> #include <mutex> -#include "Network.hpp" + +#include <network/Network.hpp> class NetworkClient { Network network; diff --git a/src/network/Packet.hpp b/include/network/Packet.hpp index 3cf4d26..685e3da 100644 --- a/src/network/Packet.hpp +++ b/include/network/Packet.hpp @@ -1,7 +1,8 @@ #pragma once #include <easylogging++.h> -#include "Stream.hpp" + +#include <network/Stream.hpp> enum PacketNameLoginSB { LoginStart = 0x00, diff --git a/src/network/Socket.hpp b/include/network/Socket.hpp index ee449b3..48bcad9 100644 --- a/src/network/Socket.hpp +++ b/include/network/Socket.hpp @@ -1,6 +1,7 @@ #pragma once #include <string> + #include <SFML/Network.hpp> /** diff --git a/src/network/Stream.hpp b/include/network/Stream.hpp index 5babb08..a24dfbe 100644 --- a/src/network/Stream.hpp +++ b/include/network/Stream.hpp @@ -5,23 +5,15 @@ #include <stdexcept> #include <vector> #include <cstring> + #include <nlohmann/json.hpp> #include <easylogging++.h> -#include "Socket.hpp" -#include "../utility/Vector.hpp" - -class Stream { -protected: - template<class T> - void endswap(T &obj) { - unsigned char *raw = reinterpret_cast<unsigned char *>(&obj); - std::reverse(raw, raw + sizeof(T)); - } - void endswap(unsigned char *arr, size_t arrLen) { - std::reverse(arr, arr + arrLen); - } +#include <network/Socket.hpp> +#include <Vector.hpp> +#include <Utility.hpp> +class Stream { public: virtual ~Stream() {}; }; diff --git a/src/world/Block.hpp b/include/world/Block.hpp index 2f823fe..2f823fe 100644 --- a/src/world/Block.hpp +++ b/include/world/Block.hpp diff --git a/src/world/Collision.hpp b/include/world/Collision.hpp index b88fbf7..b88fbf7 100644 --- a/src/world/Collision.hpp +++ b/include/world/Collision.hpp diff --git a/src/world/Section.hpp b/include/world/Section.hpp index 657fc13..139b5b5 100644 --- a/src/world/Section.hpp +++ b/include/world/Section.hpp @@ -3,10 +3,12 @@ #include <vector> #include <map> #include <condition_variable> + #include <easylogging++.h> -#include "Block.hpp" -#include "../utility/Vector.hpp" -#include "../utility/utility.h" + +#include <world/Block.hpp> +#include <Vector.hpp> +#include <Utility.hpp> const int SECTION_WIDTH = 16; const int SECTION_LENGTH = 16; @@ -24,11 +26,13 @@ class Section { Section(); + Vector worldPosition; + public: void Parse(); - Section(byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky, byte bitsPerBlock, - std::vector<unsigned short> palette); + Section(Vector position, byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky, byte bitsPerBlock, + std::vector<unsigned short> palette); ~Section(); @@ -36,8 +40,9 @@ public: Section &operator=(Section other); - friend void swap(Section &a, Section& b); + friend void swap(Section &a, Section &b); Section(const Section &other); + Vector GetPosition(); };
\ No newline at end of file diff --git a/src/world/World.hpp b/include/world/World.hpp index e315baf..6e5eedb 100644 --- a/src/world/World.hpp +++ b/include/world/World.hpp @@ -1,16 +1,14 @@ #pragma once #include <map> -#include <thread> -#include <mutex> -#include <condition_variable> -#include <queue> #include <bitset> + #include <easylogging++.h> -#include "Block.hpp" -#include "Section.hpp" -#include "../network/Packet.hpp" -#include "Collision.hpp" + +#include <world/Block.hpp> +#include <world/Section.hpp> +#include <network/Packet.hpp> +#include <world/Collision.hpp> class World { //utility vars @@ -22,7 +20,7 @@ class World { int dimension = 0; //game methods - Section ParseSection(StreamInput *data); + Section ParseSection(StreamInput *data, Vector position); public: World(); diff --git a/src/core/AssetManager.cpp b/src/core/AssetManager.cpp index 4fb5388..f4c0801 100644 --- a/src/core/AssetManager.cpp +++ b/src/core/AssetManager.cpp @@ -1,5 +1,4 @@ - -#include "AssetManager.hpp" +#include <AssetManager.hpp> namespace fs = std::experimental::filesystem; diff --git a/src/core/AssetManager.hpp b/src/core/AssetManager.hpp deleted file mode 100644 index ebb339f..0000000 --- a/src/core/AssetManager.hpp +++ /dev/null @@ -1,71 +0,0 @@ -#pragma once - -#include <experimental/filesystem> -#include <map> -#include <GL/glew.h> -#include <glm/vec4.hpp> -#include <nlohmann/json.hpp> -#include "../world/Block.hpp" -#include "../graphics/Texture.hpp" - -struct TextureCoordinates { - TextureCoordinates(float x = -1, float y = -1, float w = -1, float h = -1) : x(x), y(y), w(w), h(h) {} - - bool operator==(const TextureCoordinates &rhs) const { - return x == rhs.x && - y == rhs.y && - w == rhs.w && - h == rhs.h; - } - - explicit operator bool() const { - return !(*this == TextureCoordinates(-1, -1, -1, -1)); - } - - float x, y, w, h; -}; - -struct BlockTextureId { - //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side - BlockTextureId(int id = 0, int state = 0, int side = 6) : id(id), state(state), side(side) {} - - int id:9; - int state:4; - int side:3; - - - - bool operator<(const BlockTextureId &rhs) const { - if (id < rhs.id) - return true; - if (rhs.id < id) - return false; - if (state < rhs.state) - return true; - if (rhs.state < state) - return false; - return side < rhs.side; - } -}; - -class AssetManager { - Texture *textureAtlas; - std::map<std::string, Block> assetIds; - std::map<std::string, TextureCoordinates> assetTextures; -public: - AssetManager(); - - ~AssetManager(); - - void LoadTextureResources(); - - TextureCoordinates GetTextureByAssetName(std::string AssetName); - - std::string GetTextureAssetNameByBlockId(BlockTextureId block); - - GLuint GetTextureAtlas(); - - void LoadIds(); - - TextureCoordinates GetTextureByBlock(BlockTextureId block); -}; diff --git a/src/core/Core.cpp b/src/core/Core.cpp index 50bcd81..5538439 100644 --- a/src/core/Core.cpp +++ b/src/core/Core.cpp @@ -1,139 +1,5 @@ #include "Core.hpp" -GLenum glCheckError_(const char *file, int line) { - GLenum errorCode; - while ((errorCode = glGetError()) != GL_NO_ERROR) { - std::string error; - switch (errorCode) { - case GL_INVALID_ENUM: - error = "INVALID_ENUM"; - break; - case GL_INVALID_VALUE: - error = "INVALID_VALUE"; - break; - case GL_INVALID_OPERATION: - error = "INVALID_OPERATION"; - break; - case GL_STACK_OVERFLOW: - error = "STACK_OVERFLOW"; - break; - case GL_STACK_UNDERFLOW: - error = "STACK_UNDERFLOW"; - break; - case GL_OUT_OF_MEMORY: - error = "OUT_OF_MEMORY"; - break; - case GL_INVALID_FRAMEBUFFER_OPERATION: - error = "INVALID_FRAMEBUFFER_OPERATION"; - break; - } - LOG(ERROR) << "OpenGL error: " << error << " at " << file << ":" << line; - } - return errorCode; -} - -#define glCheckError() glCheckError_(__FILE__, __LINE__) - -const GLfloat vertices[] = { - //Z+ edge - -0.5f, 0.5f, 0.5f, - -0.5f, -0.5f, 0.5f, - 0.5f, -0.5f, 0.5f, - -0.5f, 0.5f, 0.5f, - 0.5f, -0.5f, 0.5f, - 0.5f, 0.5f, 0.5f, - - //Z- edge - -0.5f, -0.5f, -0.5f, - -0.5f, 0.5f, -0.5f, - 0.5f, -0.5f, -0.5f, - 0.5f, -0.5f, -0.5f, - -0.5f, 0.5f, -0.5f, - 0.5f, 0.5f, -0.5f, - - //X+ edge - -0.5f, -0.5f, -0.5f, - -0.5f, -0.5f, 0.5f, - -0.5f, 0.5f, -0.5f, - -0.5f, 0.5f, -0.5f, - -0.5f, -0.5f, 0.5f, - -0.5f, 0.5f, 0.5f, - - //X- edge - 0.5f, -0.5f, 0.5f, - 0.5f, 0.5f, -0.5f, - 0.5f, 0.5f, 0.5f, - 0.5f, -0.5f, 0.5f, - 0.5f, -0.5f, -0.5f, - 0.5f, 0.5f, -0.5f, - - //Y+ edge - 0.5f, 0.5f, -0.5f, - -0.5f, 0.5f, 0.5f, - 0.5f, 0.5f, 0.5f, - 0.5f, 0.5f, -0.5f, - -0.5f, 0.5f, -0.5f, - -0.5f, 0.5f, 0.5f, - - //Y- edge - -0.5f, -0.5f, 0.5f, - 0.5f, -0.5f, -0.5f, - 0.5f, -0.5f, 0.5f, - -0.5f, -0.5f, -0.5f, - 0.5f, -0.5f, -0.5f, - -0.5f, -0.5f, 0.5f, -}; - -const GLfloat uv_coords[] = { - //Z+ - 0.0f, 1.0f, - 0.0f, 0.0f, - 1.0f, 0.0f, - 0.0f, 1.0f, - 1.0f, 0.0f, - 1.0f, 1.0f, - - //Z- - 1.0f, 0.0f, - 1.0f, 1.0f, - 0.0f, 0.0f, - 0.0f, 0.0f, - 1.0f, 1.0f, - 0.0f, 1.0f, - - //X+ - 0.0f, 0.0f, - 1.0f, 0.0f, - 0.0f, 1.0f, - 0.0f, 1.0f, - 1.0f, 0.0f, - 1.0f, 1.0f, - - //X- - 0.0f, 0.0f, - 1.0f, 1.0f, - 0.0f, 1.0f, - 0.0f, 0.0f, - 1.0f, 0.0f, - 1.0f, 1.0f, - - //Y+ - 0.0f, 0.0f, - 1.0f, 1.0f, - 0.0f, 1.0f, - 0.0f, 0.0f, - 1.0f, 0.0f, - 1.0f, 1.0f, - - //Y- - 1.0f, 0.0f, - 0.0f, 1.0f, - 0.0f, 0.0f, - 1.0f, 1.0f, - 0.0f, 1.0f, - 1.0f, 0.0f, -}; - Core::Core() { LOG(INFO) << "Core initializing..."; InitSfml(900, 450, "AltCraft"); @@ -145,7 +11,7 @@ Core::Core() { std::thread loop = std::thread(&Core::UpdateGameState, this); std::swap(loop, gameStateLoopThread); assetManager = new AssetManager; - PrepareToWorldRendering(); + PrepareToRendering(); LOG(INFO) << "Core is initialized"; glCheckError(); } @@ -254,8 +120,8 @@ void Core::InitGlew() { //glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glFrontFace(GL_CCW); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + //glEnable(GL_BLEND); + //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glCheckError(); } @@ -336,10 +202,6 @@ void Core::HandleMouseCapture() { //camera.ProcessMouseMovement(mouseXDelta, mouseYDelta); } -void Core::RenderGui(Gui &Target) { - Target.WHY++; -} - void Core::RenderWorld() { shader->Use(); glCheckError(); @@ -356,9 +218,8 @@ void Core::RenderWorld() { glCheckError(); - glBindVertexArray(VAO); - for (auto §ionPos : toRender) { - //Section §ion = gameState->world.sections.find(sectionPos)->second; + for (auto &render : toRender) { + Section §ion = *availableChunks.find(render)->second.GetSection(); std::vector<Vector> sectionCorners = { Vector(0, 0, 0), @@ -373,8 +234,9 @@ void Core::RenderWorld() { bool isBreak = true; for (auto &it:sectionCorners) { glm::mat4 vp = projection * view; - glm::vec3 point(sectionPos.GetX() * 16 + it.GetX(), sectionPos.GetY() * 16 + it.GetY(), - sectionPos.GetZ() * 16 + it.GetZ()); + glm::vec3 point(section.GetPosition().GetX() * 16 + it.GetX(), + section.GetPosition().GetY() * 16 + it.GetY(), + section.GetPosition().GetZ() * 16 + it.GetZ()); glm::vec4 p = vp * glm::vec4(point, 1); glm::vec3 res = glm::vec3(p) / p.w; if (res.x < 1 && res.x > -1 && res.y < 1 && res.y > -1 && res.z > 0) { @@ -383,24 +245,13 @@ void Core::RenderWorld() { } } if (isBreak && glm::length(gameState->Position() - - glm::vec3(sectionPos.GetX() * 16, sectionPos.GetY() * 16, sectionPos.GetZ() * 16)) > - 30) { + glm::vec3(section.GetPosition().GetX() * 16, + section.GetPosition().GetY() * 16, + section.GetPosition().GetZ() * 16)) > 30.0f) { continue; } - - std::vector<glm::mat4> &arrOfModels = toRenderModels[sectionPos]; - std::vector<glm::vec2> &arrOfBlocks = toRenderBlocks[sectionPos]; - - glBindBuffer(GL_ARRAY_BUFFER, VBO3); - glBufferData(GL_ARRAY_BUFFER, arrOfModels.size() * sizeof(glm::mat4), arrOfModels.data(), GL_DYNAMIC_DRAW); - - glBindBuffer(GL_ARRAY_BUFFER, VBO4); - glBufferData(GL_ARRAY_BUFFER, arrOfBlocks.size() * sizeof(glm::vec2), arrOfBlocks.data(), GL_DYNAMIC_DRAW); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - glDrawArraysInstanced(GL_TRIANGLES, 0, 36, arrOfModels.size()); + availableChunks.find(render)->second.Render(renderState); } - glBindVertexArray(0); glCheckError(); } @@ -411,66 +262,10 @@ void Core::SetMouseCapture(bool IsCaptured) { window->setMouseCursorVisible(!IsCaptured); } -void Core::PrepareToWorldRendering() { - //Cube-rendering data - glGenBuffers(1, &VBO); - glGenBuffers(1, &VBO2); - glGenBuffers(1, &VBO3); - glGenBuffers(1, &VBO4); - glGenVertexArrays(1, &VAO); - - glBindVertexArray(VAO); - { - //Cube vertices - glBindBuffer(GL_ARRAY_BUFFER, VBO); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 0); - glEnableVertexAttribArray(0); - - //Cube UVs - glBindBuffer(GL_ARRAY_BUFFER, VBO2); - glBufferData(GL_ARRAY_BUFFER, sizeof(uv_coords), uv_coords, GL_STATIC_DRAW); - glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), 0); - glEnableVertexAttribArray(2); - - //Blocks ids - glBindBuffer(GL_ARRAY_BUFFER, VBO4); - glBufferData(GL_ARRAY_BUFFER, sizeof(glm::vec2) * 16 * 16 * 16, NULL, GL_DYNAMIC_DRAW); - glVertexAttribPointer(7, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), 0); - glEnableVertexAttribArray(7); - glVertexAttribDivisor(7, 1); - glCheckError(); - - //Blocks models - glBindBuffer(GL_ARRAY_BUFFER, VBO3); - glBufferData(GL_ARRAY_BUFFER, sizeof(glm::mat4) * 16 * 16 * 16, NULL, GL_DYNAMIC_DRAW); - glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, 4 * 4 * sizeof(GLfloat), 0); - glEnableVertexAttribArray(8); - glVertexAttribPointer(8 + 1, 4, GL_FLOAT, GL_FALSE, 4 * 4 * sizeof(GLfloat), - (void *) (1 * 4 * sizeof(GLfloat))); - glEnableVertexAttribArray(8 + 1); - glVertexAttribPointer(8 + 2, 4, GL_FLOAT, GL_FALSE, 4 * 4 * sizeof(GLfloat), - (void *) (2 * 4 * sizeof(GLfloat))); - glEnableVertexAttribArray(8 + 2); - glVertexAttribPointer(8 + 3, 4, GL_FLOAT, GL_FALSE, 4 * 4 * sizeof(GLfloat), - (void *) (3 * 4 * sizeof(GLfloat))); - glEnableVertexAttribArray(8 + 3); - glVertexAttribDivisor(8, 1); - glVertexAttribDivisor(8 + 1, 1); - glVertexAttribDivisor(8 + 2, 1); - glVertexAttribDivisor(8 + 3, 1); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - glBindVertexArray(0); - - glCheckError(); - +void Core::PrepareToRendering() { shader = new Shader("./shaders/block.vs", "./shaders/block.fs"); shader->Use(); - shader2 = new Shader("./shaders/simple.vs", "./shaders/simple.fs"); - LOG(INFO) << "Initializing texture atlas..."; //TextureAtlas texture glActiveTexture(GL_TEXTURE0); @@ -507,10 +302,10 @@ void Core::PrepareToWorldRendering() { GLuint bp1 = 0; GLuint ubo = glGetUniformBlockIndex(shader->Program, "TextureIndexes"); glUniformBlockBinding(shader->Program, ubo, bp1); - glGenBuffers(1, &UBO); - glBindBuffer(GL_UNIFORM_BUFFER, UBO); - glBindBufferBase(GL_UNIFORM_BUFFER, bp1, UBO); - glBufferData(GL_UNIFORM_BUFFER, sizeof(glm::vec4) + sizeof(glm::vec4) * 1023, NULL, GL_STATIC_DRAW); + glGenBuffers(1, &UboTextureIndexes); + glBindBuffer(GL_UNIFORM_BUFFER, UboTextureIndexes); + glBindBufferBase(GL_UNIFORM_BUFFER, bp1, UboTextureIndexes); + glBufferData(GL_UNIFORM_BUFFER, sizeof(glm::vec4) + sizeof(glm::vec4) * 1023, nullptr, GL_STATIC_DRAW); glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(GLint), &totalTextures); //copy totalTextures for (size_t i = 0; i < indexes.size(); i++) { size_t baseOffset = sizeof(glm::vec4); @@ -523,26 +318,13 @@ void Core::PrepareToWorldRendering() { GLuint bp2 = 1; GLuint ubo2_index = glGetUniformBlockIndex(shader->Program, "TextureData"); glUniformBlockBinding(shader->Program, ubo2_index, bp2); - glGenBuffers(1, &UBO2); - glBindBuffer(GL_UNIFORM_BUFFER, UBO2); - glBindBufferBase(GL_UNIFORM_BUFFER, bp2, UBO2); - glBufferData(GL_UNIFORM_BUFFER, sizeof(glm::vec4) * 1024, NULL, GL_STATIC_DRAW); + glGenBuffers(1, &UboTextureData); + glBindBuffer(GL_UNIFORM_BUFFER, UboTextureData); + glBindBufferBase(GL_UNIFORM_BUFFER, bp2, UboTextureData); + glBufferData(GL_UNIFORM_BUFFER, sizeof(glm::vec4) * 1024, nullptr, GL_STATIC_DRAW); glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(glm::vec4) * textureCoordinates.size(), textureCoordinates.data()); glBindBuffer(GL_UNIFORM_BUFFER, 0); glCheckError(); - - //Draw Lines preparing - glGenBuffers(1, &VBO5); - glGenVertexArrays(1, &VAO2); - glBindVertexArray(VAO2); - { - glBindBuffer(GL_ARRAY_BUFFER, VBO5); - glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW); - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 0); - glEnableVertexAttribArray(0); - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - glBindVertexArray(0); } void Core::UpdateChunksToRender() { @@ -564,51 +346,16 @@ void Core::UpdateChunksToRender() { continue; toRender.push_back(it.first); } - if (firstTime) - LOG(INFO) << "Chunks to render: " << toRender.size(); for (auto &it:toRender) { - Section §ion = gameState->world.sections.find(it)->second; - std::vector<glm::mat4> models; - std::vector<glm::vec2> blocks; - for (int y = 0; y < 16; y++) { - for (int z = 0; z < 16; z++) { - for (int x = 0; x < 16; x++) { - Block block = section.GetBlock(Vector(x, y, z)); - if (block.id == 0) - continue; - unsigned char isVisible = 0; - if (x == 0 || x == 15 || y == 0 || y == 15 || z == 0 || z == 15) { - isVisible = 0; - } else { - isVisible |= (section.GetBlock(Vector(x + 1, y, z)).id != 0) << 0; - isVisible |= (section.GetBlock(Vector(x - 1, y, z)).id != 0) << 1; - isVisible |= (section.GetBlock(Vector(x, y + 1, z)).id != 0) << 2; - isVisible |= (section.GetBlock(Vector(x, y - 1, z)).id != 0) << 3; - isVisible |= (section.GetBlock(Vector(x, y, z + 1)).id != 0) << 4; - isVisible |= (section.GetBlock(Vector(x, y, z - 1)).id != 0) << 5; - } - if (isVisible == 0x3F) - continue; - glm::vec2 data(block.id, block.state); - blocks.push_back(data); - glm::mat4 model; - model = glm::translate(model, glm::vec3(it.GetX() * 16, it.GetY() * 16, it.GetZ() * 16)); - model = glm::translate(model, glm::vec3(x, y, z)); - double size = 0.999; - model = glm::scale(model, glm::vec3(size, size, size)); - models.push_back(model); - } - } + if (availableChunks.find(it) == availableChunks.end()) { + auto pair = std::make_pair(it, RenderSection(&gameState->world, it)); + availableChunks.insert(pair); + } else { + availableChunks.find(it)->second.UpdateState(); } - toRenderBlocks[it] = blocks; - toRenderModels[it] = models; } - std::sort(toRender.begin(), toRender.end(), [this](const Vector &lhs, const Vector &rhs) { - return glm::length((glm::vec3) lhs - gameState->Position()) < - glm::length((glm::vec3) rhs - gameState->Position()); - }); if (firstTime) - LOG(INFO) << "Chunks is prepared to rendering..."; + LOG(INFO) << "Chunks to render: " << toRender.size() << " of " << availableChunks.size(); firstTime = false; } diff --git a/src/graphics/Gui.cpp b/src/graphics/Gui.cpp new file mode 100644 index 0000000..bbf7cf2 --- /dev/null +++ b/src/graphics/Gui.cpp @@ -0,0 +1 @@ +#include <graphics/Gui.hpp>
\ No newline at end of file diff --git a/src/graphics/RenderSection.cpp b/src/graphics/RenderSection.cpp new file mode 100644 index 0000000..fec67b5 --- /dev/null +++ b/src/graphics/RenderSection.cpp @@ -0,0 +1,281 @@ +#include <graphics/RenderSection.hpp> + +const GLfloat vertices[] = { + //Z+ edge + -0.5f, 0.5f, 0.5f, + -0.5f, -0.5f, 0.5f, + 0.5f, -0.5f, 0.5f, + -0.5f, 0.5f, 0.5f, + 0.5f, -0.5f, 0.5f, + 0.5f, 0.5f, 0.5f, + + //Z- edge + -0.5f, -0.5f, -0.5f, + -0.5f, 0.5f, -0.5f, + 0.5f, -0.5f, -0.5f, + 0.5f, -0.5f, -0.5f, + -0.5f, 0.5f, -0.5f, + 0.5f, 0.5f, -0.5f, + + //X+ edge + -0.5f, -0.5f, -0.5f, + -0.5f, -0.5f, 0.5f, + -0.5f, 0.5f, -0.5f, + -0.5f, 0.5f, -0.5f, + -0.5f, -0.5f, 0.5f, + -0.5f, 0.5f, 0.5f, + + //X- edge + 0.5f, -0.5f, 0.5f, + 0.5f, 0.5f, -0.5f, + 0.5f, 0.5f, 0.5f, + 0.5f, -0.5f, 0.5f, + 0.5f, -0.5f, -0.5f, + 0.5f, 0.5f, -0.5f, + + //Y+ edge + 0.5f, 0.5f, -0.5f, + -0.5f, 0.5f, 0.5f, + 0.5f, 0.5f, 0.5f, + 0.5f, 0.5f, -0.5f, + -0.5f, 0.5f, -0.5f, + -0.5f, 0.5f, 0.5f, + + //Y- edge + -0.5f, -0.5f, 0.5f, + 0.5f, -0.5f, -0.5f, + 0.5f, -0.5f, 0.5f, + -0.5f, -0.5f, -0.5f, + 0.5f, -0.5f, -0.5f, + -0.5f, -0.5f, 0.5f, +}; + +const GLfloat uv_coords[] = { + //Z+ + 0.0f, 1.0f, + 0.0f, 0.0f, + 1.0f, 0.0f, + 0.0f, 1.0f, + 1.0f, 0.0f, + 1.0f, 1.0f, + + //Z- + 1.0f, 0.0f, + 1.0f, 1.0f, + 0.0f, 0.0f, + 0.0f, 0.0f, + 1.0f, 1.0f, + 0.0f, 1.0f, + + //X+ + 0.0f, 0.0f, + 1.0f, 0.0f, + 0.0f, 1.0f, + 0.0f, 1.0f, + 1.0f, 0.0f, + 1.0f, 1.0f, + + //X- + 0.0f, 0.0f, + 1.0f, 1.0f, + 0.0f, 1.0f, + 0.0f, 0.0f, + 1.0f, 0.0f, + 1.0f, 1.0f, + + //Y+ + 0.0f, 0.0f, + 1.0f, 1.0f, + 0.0f, 1.0f, + 0.0f, 0.0f, + 1.0f, 0.0f, + 1.0f, 1.0f, + + //Y- + 1.0f, 0.0f, + 0.0f, 1.0f, + 0.0f, 0.0f, + 1.0f, 1.0f, + 0.0f, 1.0f, + 1.0f, 0.0f, +}; + +void RenderState::SetActiveVao(GLuint Vao) { + if (Vao != ActiveVao) { + glBindVertexArray(Vao); + ActiveVao = Vao; + } +} + +void RenderState::SetActiveShader(GLuint Shader) { + if (Shader != ActiveShader) { + glUseProgram(Shader); + ActiveShader = Shader; + } +} + +const GLuint magicUniqueConstant = 88375; +GLuint RenderSection::VboVertices = magicUniqueConstant; +GLuint RenderSection::VboUvs = magicUniqueConstant; +std::map<GLuint, int> RenderSection::refCounterVbo; +std::map<GLuint, int> RenderSection::refCounterVao; + + +RenderSection::RenderSection(World *world, Vector position) : sectionPosition(position), world(world) { + + if (VboVertices == magicUniqueConstant) { + glGenBuffers(1, &VboVertices); + glGenBuffers(1, &VboUvs); + + //Cube vertices + glBindBuffer(GL_ARRAY_BUFFER, VboVertices); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); + + //Cube UVs + glBindBuffer(GL_ARRAY_BUFFER, VboUvs); + glBufferData(GL_ARRAY_BUFFER, sizeof(uv_coords), uv_coords, GL_STATIC_DRAW); + + LOG(INFO) << "Created VBOs with vertices (" << VboVertices << ") and UVs (" << VboUvs + << ") for ordinary blocks"; + } + + glGenBuffers(1, &VboBlocks); + if (refCounterVbo.find(VboBlocks) == refCounterVbo.end()) + refCounterVbo[VboBlocks] = 0; + refCounterVbo[VboBlocks]++; + + glGenBuffers(1, &VboModels); + if (refCounterVbo.find(VboModels) == refCounterVbo.end()) + refCounterVbo[VboModels] = 0; + refCounterVbo[VboModels]++; + + glGenVertexArrays(1, &Vao); + if (refCounterVao.find(Vao) == refCounterVao.end()) + refCounterVao[Vao] = 0; + refCounterVao[Vao]++; + + glBindVertexArray(Vao); + { + //Cube vertices + glBindBuffer(GL_ARRAY_BUFFER, VboVertices); + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), nullptr); + glEnableVertexAttribArray(0); + + //Cube UVs + glBindBuffer(GL_ARRAY_BUFFER, VboUvs); + glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), nullptr); + glEnableVertexAttribArray(2); + + //Blocks ids + glBindBuffer(GL_ARRAY_BUFFER, VboBlocks); + glVertexAttribPointer(7, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), nullptr); + glEnableVertexAttribArray(7); + glVertexAttribDivisor(7, 1); + glCheckError(); + + //Blocks models + size_t sizeOfMat4 = 4 * 4 * sizeof(GLfloat); + glBindBuffer(GL_ARRAY_BUFFER, VboModels); + glVertexAttribPointer(8 + 0, 4, GL_FLOAT, GL_FALSE, sizeOfMat4, nullptr); + glVertexAttribPointer(8 + 1, 4, GL_FLOAT, GL_FALSE, sizeOfMat4, (void *) (1 * 4 * sizeof(GLfloat))); + glVertexAttribPointer(8 + 2, 4, GL_FLOAT, GL_FALSE, sizeOfMat4, (void *) (2 * 4 * sizeof(GLfloat))); + glVertexAttribPointer(8 + 3, 4, GL_FLOAT, GL_FALSE, sizeOfMat4, (void *) (3 * 4 * sizeof(GLfloat))); + glEnableVertexAttribArray(8 + 0); + glEnableVertexAttribArray(8 + 1); + glEnableVertexAttribArray(8 + 2); + glEnableVertexAttribArray(8 + 3); + glVertexAttribDivisor(8 + 0, 1); + glVertexAttribDivisor(8 + 1, 1); + glVertexAttribDivisor(8 + 2, 1); + glVertexAttribDivisor(8 + 3, 1); + + glBindBuffer(GL_ARRAY_BUFFER, 0); + } + glBindVertexArray(0); + UpdateState(); + glCheckError(); +} + +RenderSection::~RenderSection() { + refCounterVbo[VboBlocks]--; + refCounterVbo[VboModels]--; + refCounterVao[Vao]--; + if (refCounterVbo[VboBlocks] <= 0) + glDeleteBuffers(1, &VboBlocks); + if (refCounterVbo[VboModels] <= 0) + glDeleteBuffers(1, &VboBlocks); + if (refCounterVao[Vao] <= 0) + glDeleteVertexArrays(1, &Vao); +} + +void RenderSection::UpdateState() { + Section *section = &world->sections.find(sectionPosition)->second; + std::vector<glm::mat4> models; + std::vector<glm::vec2> blocks; + for (int y = 0; y < 16; y++) { + for (int z = 0; z < 16; z++) { + for (int x = 0; x < 16; x++) { + Block block = section->GetBlock(Vector(x, y, z)); + if (block.id == 0) + continue; + + unsigned char isVisible = 0; + if (x == 0 || x == 15 || y == 0 || y == 15 || z == 0 || z == 15) { + isVisible = 0; + } else { + isVisible |= (section->GetBlock(Vector(x + 1, y, z)).id != 0) << 0; + isVisible |= (section->GetBlock(Vector(x - 1, y, z)).id != 0) << 1; + isVisible |= (section->GetBlock(Vector(x, y + 1, z)).id != 0) << 2; + isVisible |= (section->GetBlock(Vector(x, y - 1, z)).id != 0) << 3; + isVisible |= (section->GetBlock(Vector(x, y, z + 1)).id != 0) << 4; + isVisible |= (section->GetBlock(Vector(x, y, z - 1)).id != 0) << 5; + } + if (isVisible == 0x3F) + continue; + + glm::vec2 data(block.id, block.state); + blocks.push_back(data); + glm::mat4 model; + model = glm::translate(model, glm::vec3(section->GetPosition().GetX() * 16, + section->GetPosition().GetY() * 16, + section->GetPosition().GetZ() * 16)); + model = glm::translate(model, glm::vec3(x, y, z)); + double size = 0.999; + model = glm::scale(model, glm::vec3(size, size, size)); + models.push_back(model); + } + } + } + glBindBuffer(GL_ARRAY_BUFFER, VboBlocks); + glBufferData(GL_ARRAY_BUFFER, blocks.size() * sizeof(glm::vec2), blocks.data(), GL_DYNAMIC_DRAW); + + glBindBuffer(GL_ARRAY_BUFFER, VboModels); + glBufferData(GL_ARRAY_BUFFER, models.size() * sizeof(glm::mat4), models.data(), GL_DYNAMIC_DRAW); + + glBindBuffer(GL_ARRAY_BUFFER, 0); + + numOfBlocks = blocks.size(); +} + +void RenderSection::Render(RenderState &state) { + state.SetActiveVao(Vao); + glDrawArraysInstanced(GL_TRIANGLES, 0, 36, numOfBlocks); + glCheckError(); +} + +Section *RenderSection::GetSection() { + return &world->sections.find(sectionPosition)->second; +} + +RenderSection::RenderSection(const RenderSection &other) { + this->world = other.world; + this->VboModels = other.VboModels; + this->VboBlocks = other.VboBlocks; + this->sectionPosition = other.sectionPosition; + this->Vao = other.Vao; + this->numOfBlocks = other.numOfBlocks; + + refCounterVbo[VboBlocks]++; + refCounterVbo[VboModels]++; + refCounterVao[Vao]++; +} diff --git a/src/graphics/Shader.cpp b/src/graphics/Shader.cpp index cf43115..3d2efb8 100644 --- a/src/graphics/Shader.cpp +++ b/src/graphics/Shader.cpp @@ -1,4 +1,4 @@ -#include "Shader.hpp" +#include <graphics/Shader.hpp> Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath, const GLchar *geometryPath) { vertex = vertexPath; diff --git a/src/graphics/Texture.cpp b/src/graphics/Texture.cpp index 5d183c3..e5e2bba 100644 --- a/src/graphics/Texture.cpp +++ b/src/graphics/Texture.cpp @@ -1,4 +1,4 @@ -#include "Texture.hpp" +#include <graphics/Texture.hpp> Texture::Texture(std::string filename, GLenum textureWrapping, GLenum textureFiltering) { glGenTextures(1, &texture); diff --git a/src/graphics/Widget.cpp b/src/graphics/Widget.cpp new file mode 100644 index 0000000..e53bc87 --- /dev/null +++ b/src/graphics/Widget.cpp @@ -0,0 +1 @@ +#include <graphics/Widget.hpp>
\ No newline at end of file diff --git a/src/gui/Gui.cpp b/src/gui/Gui.cpp deleted file mode 100644 index bf600cb..0000000 --- a/src/gui/Gui.cpp +++ /dev/null @@ -1 +0,0 @@ -#include "Gui.hpp" diff --git a/src/gui/Widget.cpp b/src/gui/Widget.cpp deleted file mode 100644 index a88a2bb..0000000 --- a/src/gui/Widget.cpp +++ /dev/null @@ -1 +0,0 @@ -#include "Widget.hpp" diff --git a/src/main.cpp b/src/main.cpp index 8a7b974..aa30ff8 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,4 +1,4 @@ -#include "core/Core.hpp" +#include "../include/Core.hpp" const char *getTimeSinceProgramStart(void) { static auto initialTime = std::chrono::steady_clock().now(); diff --git a/src/nbt/Nbt.hpp b/src/nbt/Nbt.hpp deleted file mode 100644 index 28e5345..0000000 --- a/src/nbt/Nbt.hpp +++ /dev/null @@ -1,515 +0,0 @@ -#pragma once - -#include <cstddef> -#include <vector> -#include <zlib.h> -#include <fstream> -#include "../utility/utility.h" - -namespace nbt { - enum TagType { - End, //nullptr - Byte, //int8_t - Short, //int16_t - Int, //int32_t - Long, //int64_t - Float, //float - Double, //double - ByteArray, //std::vector<signed char> - String, //std::string - List, //std::vector<NbtTag> - Compound, //std::vector<NbtTag> - IntArray, //std::vector<int32_t> - Unknown, //dummy value - }; - - class NbtTag; - - typedef std::vector<NbtTag> compound_t; - - typedef std::string string_t; - - typedef std::vector<signed char> byteArray_t; - - typedef std::vector<int> intArray_t; - - class NbtTag { - TagType type = Unknown; - string_t name = ""; - unsigned char *data = nullptr; - public: - NbtTag(TagType type, string_t name) : type(type), name(name) { - switch (type) { - case End: - data = nullptr; - break; - case Compound: - data = (unsigned char *) new compound_t; - break; - case String: - data = (unsigned char *) new string_t; - break; - case Int: - data = (unsigned char *) new int32_t; - break; - case Long: - data = (unsigned char *) new int64_t; - break; - case Byte: - data = (unsigned char *) new int8_t; - break; - case Short: - data = (unsigned char *) new int16_t; - break; - case Float: - data = (unsigned char *) new float; - break; - case Double: - data = (unsigned char *) new double; - break; - case ByteArray: - data = (unsigned char *) new byteArray_t; - break; - case List: - data = (unsigned char *) new compound_t; - break; - case IntArray: - data = (unsigned char *) new intArray_t; - } - } - - NbtTag(const NbtTag &other) : type(other.type), name(other.name) { - switch (type) { - case Byte: - data = (unsigned char *) new int8_t; - *((int8_t *) data) = *((int8_t *) other.data); - break; - case Short: - data = (unsigned char *) new int16_t; - *((int16_t *) data) = *((int16_t *) other.data); - break; - case Int: - data = (unsigned char *) new int32_t; - *((int32_t *) data) = *((int32_t *) other.data); - break; - case Long: - data = (unsigned char *) new int64_t; - *((int64_t *) data) = *((int64_t *) other.data); - break; - case Float: - data = (unsigned char *) new float; - *((float *) data) = *((float *) other.data); - break; - case Double: - data = (unsigned char *) new double; - *((double *) data) = *((double *) other.data); - break; - case ByteArray: - data = (unsigned char *) new byteArray_t; - *((std::vector<signed char> *) data) = *((std::vector<signed char> *) other.data); - break; - case String: - data = (unsigned char *) new string_t; - *((std::string *) data) = *((std::string *) other.data); - break; - case List: - data = (unsigned char *) new compound_t; - *((std::vector<NbtTag> *) data) = *((std::vector<NbtTag> *) other.data); - break; - case Compound: - data = (unsigned char *) new compound_t; - *((std::vector<NbtTag> *) data) = *((std::vector<NbtTag> *) other.data); - break; - case IntArray: - data = (unsigned char *) new intArray_t; - *((std::vector<int> *) data) = *((std::vector<int> *) other.data); - break; - } - } - - ~NbtTag() { - switch (type) { - case Byte: - delete ((int8_t *) data); - break; - case Short: - delete ((int16_t *) data); - break; - case Int: - delete ((int32_t *) data); - break; - case Long: - delete ((int64_t *) data); - break; - case Float: - delete ((float *) data); - break; - case Double: - delete ((double *) data); - break; - case ByteArray: - delete ((std::vector<signed char> *) data); - break; - case String: - delete ((std::string *) data); - break; - case List: - delete ((std::vector<NbtTag> *) data); - break; - case Compound: - delete ((std::vector<NbtTag> *) data); - break; - case IntArray: - delete ((std::vector<int> *) data); - break; - } - }; - - void swap(NbtTag &other) { - std::swap(other.data, data); - std::swap(other.name, name); - std::swap(other.type, type); - } - - NbtTag &operator=(NbtTag other) { - other.swap(*this); - return *this; - } - - TagType GetType() const{ - return type; - } - - string_t GetName() const{ - return name; - } - - - string_t &GetString() { - string_t &val = *reinterpret_cast<std::string *>(data); - return val; - } - - compound_t &GetCompound() { - std::vector<NbtTag> &val = *reinterpret_cast<std::vector<NbtTag> *>(data); - return val; - } - - compound_t &GetList() { - std::vector<NbtTag> &val = *reinterpret_cast<std::vector<NbtTag> *>(data); - return val; - } - - int64_t &GetLong() { - int64_t &val = *reinterpret_cast<int64_t *>(data); - return val; - } - - float &GetFloat() { - float &val = *reinterpret_cast<float *>(data); - return val; - } - - double &GetDouble() { - double &val = *reinterpret_cast<double *>(data); - return val; - } - - byteArray_t &GetByteArray() { - auto &val = *reinterpret_cast<byteArray_t *>(data); - return val; - } - - intArray_t &GetIntArray() { - auto &val = *reinterpret_cast<intArray_t *>(data); - return val; - } - - int16_t &GetShort() { - auto &val = *reinterpret_cast<int16_t *>(data); - return val; - } - - int32_t &GetInt() { - auto &val = *reinterpret_cast<int32_t *>(data); - return val; - } - - int8_t &GetByte() { - auto &val = *reinterpret_cast<int8_t *>(data); - return val; - } - }; - - NbtTag ParseTag(unsigned char *data, size_t &size, TagType listItemType = Unknown) { - size = 0; - TagType type; - if (listItemType == Unknown) { - type = (TagType) *data; - data += 1; - size += 1; - } else - type = listItemType; - string_t name; - if (listItemType == Unknown && type != End) { - short nameLen = *((short *) data); - data += 2; - size += 2; - endswap(&nameLen); - name = std::string((char *) data, nameLen); - data += nameLen; - size += nameLen; - } - NbtTag tag(type, name); - switch (type) { - case Compound: { - do { - size_t s; - tag.GetCompound().push_back(ParseTag(data, s)); - data += s; - size += s; - } while (tag.GetCompound().back().GetType() != End); - tag.GetCompound().pop_back(); - return tag; - } - case String: { - short len = *((short *) data); - data += 2; - size += 2; - endswap(&len); - string_t str((char *) data, len); - data += len; - size += len; - tag.GetString() = str; - return tag; - } - case End: - return tag; - case Long: - tag.GetLong() = *((int64_t *) data); - endswap(&tag.GetLong()); - data += 8; - size += 8; - return tag; - case Short: - tag.GetShort() = *((int16_t *) data); - endswap(&tag.GetShort()); - data += 2; - size += 2; - return tag; - case Float: - tag.GetFloat() = *((float *) data); - endswap(&tag.GetFloat()); - data += 4; - size += 4; - return tag; - case Double: - tag.GetDouble() = *((double *) data); - endswap(&tag.GetDouble()); - data += 8; - size += 8; - return tag; - case Byte: - tag.GetByte() = *((int8_t *) data); - endswap(&tag.GetByte()); - data += 1; - size += 1; - return tag; - case Int: - tag.GetInt() = *((int32_t *) data); - endswap(&tag.GetInt()); - data += 4; - size += 4; - return tag; - case List: { - TagType listType = *((TagType *) data); - data += 1; - size += 1; - int32_t listLength = *((int32_t *) data); - endswap(&listLength); - data += 4; - size += 4; - for (int i = 0; i < listLength; i++) { - size_t s = 0; - std::vector<NbtTag> &vec = tag.GetCompound(); - vec.push_back(ParseTag(data, s, listType)); - data += s; - size += s; - } - return tag; - } - case ByteArray: { - int32_t arrLength = *((int32_t *) data); - endswap(&arrLength); - data += 4; - size += 4; - for (int i = 0; i < arrLength; i++) { - signed char val = (signed char) data[i]; - std::vector<signed char> &vec = tag.GetByteArray(); - vec.push_back(val); - } - data += arrLength; - size += arrLength; - return tag; - } - default: - throw 13; - } - } - - NbtTag ParseTag(unsigned char *data, size_t *optionalSize = nullptr) { - size_t s = 0; - size_t &size = (optionalSize ? *optionalSize : s); - return ParseTag(data, size); - } - - std::vector<unsigned char> Decompress(unsigned char *data, size_t dataLen) { - const size_t decompBuffSize = 1024 * 16; - unsigned char *decompBuff = new unsigned char[decompBuffSize]; - std::vector<unsigned char> uncompressed; - for (int i = 0; i < decompBuffSize; i++) - decompBuff[i] = 0; - - - z_stream stream; - stream.zalloc = Z_NULL; - stream.zfree = Z_NULL; - stream.opaque = Z_NULL; - stream.next_in = data; - stream.avail_in = dataLen; - stream.next_out = decompBuff; - stream.avail_out = decompBuffSize; - - if (inflateInit2(&stream, 15 + 32) != Z_OK) { - delete[] decompBuff; - throw 171; - } - - int res; - do { - stream.avail_out = decompBuffSize; - - switch ((res = inflate(&stream, Z_NO_FLUSH))) { - case Z_MEM_ERROR: - throw 172; - case Z_DATA_ERROR: - throw 173; - case Z_NEED_DICT: - throw 174; - } - - uncompressed.resize(uncompressed.size() + decompBuffSize); - std::copy(decompBuff, decompBuff + decompBuffSize, uncompressed.end() - decompBuffSize); - } while (stream.avail_out == 0); - if (res != Z_STREAM_END) - throw 175; - if (inflateEnd(&stream) != Z_OK) - throw 176; - delete[] decompBuff; - return uncompressed; - } - - NbtTag ParseCompressed(unsigned char *data, size_t dataLen) { - auto uncompressed = Decompress(data, dataLen); - NbtTag root = ParseTag(uncompressed.data()); - return root; - } - - NbtTag Parse(unsigned char *data, size_t dataLen) { - bool isCompressed = *data!=10; - if (isCompressed) - return ParseCompressed(data,dataLen); - else - return ParseTag(data); - } - - void PrintTree(NbtTag &tree, int deepness = 0, std::ostream &ostream = std::cout) { - ostream << std::string(deepness, '\t') << "Tag "; - switch (tree.GetType()) { - case Byte: - ostream << "byte"; - break; - case Short: - ostream << "short"; - break; - case Int: - ostream << "int"; - break; - case Long: - ostream << "long"; - break; - case Float: - ostream << "float"; - break; - case Double: - ostream << "double"; - break; - case ByteArray: - ostream << "byte array"; - break; - case String: - ostream << "string"; - break; - case List: - ostream << "list"; - break; - case Compound: - ostream << "compound"; - break; - case IntArray: - ostream << "int array"; - break; - case End: - ostream << "end"; - break; - } - if (tree.GetName().length() > 0) - ostream << " (" << tree.GetName() << ")"; - ostream << ": "; - - if (tree.GetType() == Compound || tree.GetType() == List) { - std::vector<NbtTag> &vec = (tree.GetType() == Compound ? tree.GetCompound() : tree.GetList()); - ostream << vec.size() << " entries {" << std::endl; - for (auto it = vec.begin(); it != vec.end(); ++it) { - PrintTree(*it, deepness + 1, std::cout); - } - ostream << std::string(deepness, '\t') << "}" << std::endl; - return; - } else { - switch (tree.GetType()) { - case Int: - ostream << tree.GetInt(); - break; - case String: - ostream << "\"" << tree.GetString() << "\""; - break; - case Double: - ostream << tree.GetDouble(); - break; - case Float: - ostream << tree.GetFloat(); - break; - case Short: - ostream << tree.GetShort(); - break; - case Byte: - ostream << (int) tree.GetByte(); - break; - case Long: - ostream << tree.GetLong(); - break; - case ByteArray: - ostream << "[" << tree.GetByteArray().size() << " bytes]: "; - for (int i = 0; i < (tree.GetByteArray().size() > 10 ? 10 : tree.GetByteArray().size()); i++) { - ostream << std::hex << "0x" << (tree.GetByteArray()[i] > 15 ? "" : "0") - << (int) tree.GetByteArray()[i] - << std::dec << " "; - } - break; - case IntArray: - break; - } - ostream << std::endl; - } - } -}
\ No newline at end of file diff --git a/src/network/Network.cpp b/src/network/Network.cpp index 68df158..91cb481 100644 --- a/src/network/Network.cpp +++ b/src/network/Network.cpp @@ -1,5 +1,4 @@ -#include "Network.hpp" -#include <iostream> +#include <network/Network.hpp> Network::Network(std::string address, unsigned short port) { socket = new Socket(address, port); diff --git a/src/network/NetworkClient.cpp b/src/network/NetworkClient.cpp index b8d880d..73880cf 100644 --- a/src/network/NetworkClient.cpp +++ b/src/network/NetworkClient.cpp @@ -1,5 +1,4 @@ -#include "NetworkClient.hpp" -#include "Packet.hpp" +#include <network/NetworkClient.hpp> NetworkClient::NetworkClient(std::string address, unsigned short port, std::string username, bool &quit) : network(address, port), isRunning(quit) { diff --git a/src/network/Socket.cpp b/src/network/Socket.cpp index 2bbf49a..f4e6787 100644 --- a/src/network/Socket.cpp +++ b/src/network/Socket.cpp @@ -1,4 +1,4 @@ -#include "Socket.hpp" +#include <network/Socket.hpp> Socket::Socket(std::string address, unsigned short port) { sf::Socket::Status connectionStatus = socket.connect(sf::IpAddress(address), port); diff --git a/src/network/Stream.cpp b/src/network/Stream.cpp index d492428..447b13f 100644 --- a/src/network/Stream.cpp +++ b/src/network/Stream.cpp @@ -1,4 +1,4 @@ -#include "Stream.hpp" +#include <network/Stream.hpp> const int MAX_VARINT_LENGTH = 5; diff --git a/src/utility/utility.cpp b/src/utility/utility.cpp deleted file mode 100644 index aa50e9f..0000000 --- a/src/utility/utility.cpp +++ /dev/null @@ -1,66 +0,0 @@ -#include "utility.h" - -int VarIntRead(unsigned char *data, size_t &readed) { - readed = 0; - int result = 0; - char read; - do { - read = data[readed]; - int value = (read & 0b01111111); - result |= (value << (7 * readed)); - - readed++; - if (readed > 5) { - throw "VarInt is too big"; - } - } while ((read & 0b10000000) != 0); - - return result; -} - -size_t VarIntWrite(unsigned int value, unsigned char *data) { - size_t len = 0; - do { - unsigned char temp = (unsigned char) (value & 0b01111111); - value >>= 7; - if (value != 0) { - temp |= 0b10000000; - } - data[len] = temp; - len++; - } while (value != 0); - return len; -} - -long long int ReadVarLong(unsigned char *data, int &readed) { - readed = 0; - long long result = 0; - unsigned char read; - do { - read = data[readed]; - long long value = (read & 0b01111111); - result |= (value << (7 * readed)); - - readed++; - if (readed > 10) { - throw "VarLong is too big"; - } - } while ((read & 0b10000000) != 0); - return result; -} - -unsigned char *WriteVarLong(unsigned long long int value, int &len) { - unsigned char *data = new unsigned char[10]; - len = 0; - do { - unsigned char temp = (unsigned char) (value & 0b01111111); - value >>= 7; - if (value != 0) { - temp |= 0b10000000; - } - data[len] = temp; - len++; - } while (value != 0); - - return data; -}
\ No newline at end of file diff --git a/src/utility/utility.h b/src/utility/utility.h deleted file mode 100644 index 32120cb..0000000 --- a/src/utility/utility.h +++ /dev/null @@ -1,16 +0,0 @@ -#pragma once -#include <algorithm> - -int VarIntRead(unsigned char *data, size_t &readed); - -size_t VarIntWrite(unsigned int value, unsigned char *data); - -long long int ReadVarLong(unsigned char *data, int &readed); - -unsigned char *WriteVarLong(unsigned long long int value, int &len); - -template<class T> -void endswap(T *objp) { - unsigned char *memp = reinterpret_cast<unsigned char *>(objp); - std::reverse(memp, memp + sizeof(T)); -}
\ No newline at end of file diff --git a/src/world/Block.cpp b/src/world/Block.cpp index e88068a..74ac406 100644 --- a/src/world/Block.cpp +++ b/src/world/Block.cpp @@ -1,4 +1,4 @@ -#include "Block.hpp" +#include <world/Block.hpp> Block::~Block() {} diff --git a/src/world/Collision.cpp b/src/world/Collision.cpp index 4f2c837..8fc562b 100644 --- a/src/world/Collision.cpp +++ b/src/world/Collision.cpp @@ -1,4 +1,4 @@ -#include "Collision.hpp" +#include <world/Collision.hpp> bool TestCollision(AABB first, AABB second) { double firstXl = first.x; diff --git a/src/gamestate/GameState.cpp b/src/world/GameState.cpp index 316d5f1..b484b06 100644 --- a/src/gamestate/GameState.cpp +++ b/src/world/GameState.cpp @@ -1,4 +1,4 @@ -#include "GameState.hpp" +#include <GameState.hpp> GameState::GameState(NetworkClient *Net, bool &quit) : nc(Net), isRunning(quit) { Front = glm::vec3(0.0f, 0.0f, -1.0f); diff --git a/src/world/Section.cpp b/src/world/Section.cpp index 8f94ad7..a338e49 100644 --- a/src/world/Section.cpp +++ b/src/world/Section.cpp @@ -1,8 +1,11 @@ -#include "Section.hpp" +#include <world/Section.hpp> -Section::Section(byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky, byte bitsPerBlock, +Section::Section(Vector position, byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky, + byte bitsPerBlock, std::vector<unsigned short> palette) { + worldPosition = position; + m_dataBlocksLen = dataBlocksLength; m_dataBlocks = new byte[m_dataBlocksLen]; std::copy(dataBlocks, dataBlocks + m_dataBlocksLen, m_dataBlocks); @@ -97,7 +100,7 @@ void Section::Parse() { } Section &Section::operator=(Section other) { - std::swap(*this,other); + std::swap(*this, other); return *this; } @@ -113,6 +116,7 @@ void swap(Section &a, Section &b) { } Section::Section(const Section &other) { + worldPosition = other.worldPosition; m_dataBlocksLen = other.m_dataBlocksLen; m_dataBlocks = new byte[m_dataBlocksLen]; std::copy(other.m_dataBlocks, other.m_dataBlocks + m_dataBlocksLen, m_dataBlocks); @@ -127,4 +131,8 @@ Section::Section(const Section &other) { m_palette = other.m_palette; m_bitsPerBlock = other.m_bitsPerBlock; -}
\ No newline at end of file +} + +Vector Section::GetPosition() { + return worldPosition; +} diff --git a/src/world/World.cpp b/src/world/World.cpp index 394598b..abcfebf 100644 --- a/src/world/World.cpp +++ b/src/world/World.cpp @@ -1,4 +1,4 @@ -#include "World.hpp" +#include <world/World.hpp> void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) { StreamBuffer chunkData(packet->Data.data(), packet->Data.size()); @@ -6,7 +6,7 @@ void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) { for (int i = 0; i < 16; i++) { if (bitmask[i]) { Vector chunkPosition = Vector(packet->ChunkX, i, packet->ChunkZ); - Section section = ParseSection(&chunkData); + Section section = ParseSection(&chunkData, chunkPosition); auto it = sections.find(chunkPosition); if (it == sections.end()) { sections.insert(std::make_pair(chunkPosition, section)); @@ -19,7 +19,7 @@ void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) { } } -Section World::ParseSection(StreamInput *data) { +Section World::ParseSection(StreamInput *data, Vector position) { unsigned char bitsPerBlock = data->ReadUByte(); int paletteLength = data->ReadVarInt(); std::vector<unsigned short> palette; @@ -32,7 +32,7 @@ Section World::ParseSection(StreamInput *data) { std::vector<unsigned char> skyLight; if (dimension == 0) skyLight = data->ReadByteArray(4096 / 2); - return Section(dataArray.data(), dataArray.size(), blockLight.data(), + return Section(position, dataArray.data(), dataArray.size(), blockLight.data(), (skyLight.size() > 0 ? skyLight.data() : nullptr), bitsPerBlock, palette); } |