summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-06-21 16:26:25 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-06-21 16:26:25 +0200
commitf5aa7827af55342a1ec714d366944b3e3f3129b2 (patch)
tree4f4885d2ae0f46004a22e7d4dc34f80c11ecee0c
parent2017-06-20 (diff)
downloadAltCraft-f5aa7827af55342a1ec714d366944b3e3f3129b2.tar
AltCraft-f5aa7827af55342a1ec714d366944b3e3f3129b2.tar.gz
AltCraft-f5aa7827af55342a1ec714d366944b3e3f3129b2.tar.bz2
AltCraft-f5aa7827af55342a1ec714d366944b3e3f3129b2.tar.lz
AltCraft-f5aa7827af55342a1ec714d366944b3e3f3129b2.tar.xz
AltCraft-f5aa7827af55342a1ec714d366944b3e3f3129b2.tar.zst
AltCraft-f5aa7827af55342a1ec714d366944b3e3f3129b2.zip
-rw-r--r--CMakeLists.txt25
-rw-r--r--include/AssetManager.hpp72
-rw-r--r--include/Core.hpp (renamed from src/core/Core.hpp)40
-rw-r--r--include/GameState.hpp (renamed from src/gamestate/GameState.hpp)7
-rw-r--r--include/Nbt.hpp516
-rw-r--r--include/Utility.hpp55
-rw-r--r--include/Vector.hpp (renamed from src/utility/Vector.hpp)11
-rw-r--r--include/graphics/Gui.hpp (renamed from src/gui/Gui.hpp)0
-rw-r--r--include/graphics/RenderSection.hpp41
-rw-r--r--include/graphics/Shader.hpp (renamed from src/graphics/Shader.hpp)2
-rw-r--r--include/graphics/Texture.hpp (renamed from src/graphics/Texture.hpp)0
-rw-r--r--include/graphics/Widget.hpp (renamed from src/gui/Widget.hpp)0
-rw-r--r--include/network/Network.hpp (renamed from src/network/Network.hpp)0
-rw-r--r--include/network/NetworkClient.hpp (renamed from src/network/NetworkClient.hpp)3
-rw-r--r--include/network/Packet.hpp (renamed from src/network/Packet.hpp)3
-rw-r--r--include/network/Socket.hpp (renamed from src/network/Socket.hpp)1
-rw-r--r--include/network/Stream.hpp (renamed from src/network/Stream.hpp)18
-rw-r--r--include/world/Block.hpp (renamed from src/world/Block.hpp)0
-rw-r--r--include/world/Collision.hpp (renamed from src/world/Collision.hpp)0
-rw-r--r--include/world/Section.hpp (renamed from src/world/Section.hpp)17
-rw-r--r--include/world/World.hpp (renamed from src/world/World.hpp)16
-rw-r--r--src/core/AssetManager.cpp3
-rw-r--r--src/core/AssetManager.hpp71
-rw-r--r--src/core/Core.cpp307
-rw-r--r--src/graphics/Gui.cpp1
-rw-r--r--src/graphics/RenderSection.cpp281
-rw-r--r--src/graphics/Shader.cpp2
-rw-r--r--src/graphics/Texture.cpp2
-rw-r--r--src/graphics/Widget.cpp1
-rw-r--r--src/gui/Gui.cpp1
-rw-r--r--src/gui/Widget.cpp1
-rw-r--r--src/main.cpp2
-rw-r--r--src/nbt/Nbt.hpp515
-rw-r--r--src/network/Network.cpp3
-rw-r--r--src/network/NetworkClient.cpp3
-rw-r--r--src/network/Socket.cpp2
-rw-r--r--src/network/Stream.cpp2
-rw-r--r--src/utility/utility.cpp66
-rw-r--r--src/utility/utility.h16
-rw-r--r--src/world/Block.cpp2
-rw-r--r--src/world/Collision.cpp2
-rw-r--r--src/world/GameState.cpp (renamed from src/gamestate/GameState.cpp)2
-rw-r--r--src/world/Section.cpp16
-rw-r--r--src/world/World.cpp8
44 files changed, 1092 insertions, 1044 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index fb30f12..af0c9cb 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -7,20 +7,21 @@ set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
# SOURCES
##########
-set(SRC_CORE src/core/Core.hpp src/core/Core.cpp src/core/AssetManager.hpp src/core/AssetManager.cpp)
-set(SRC_GAMESTATE src/gamestate/GameState.hpp src/gamestate/GameState.cpp)
-set(SRC_GRAPHICS src/graphics/Texture.cpp src/graphics/Shader.cpp)
-set(SRC_GUI src/gui/Gui.cpp src/gui/Widget.cpp)
-set(SRC_NBT src/nbt/Nbt.hpp)
-set(SRC_NETWORK src/network/Network.cpp src/network/NetworkClient.cpp src/network/Socket.cpp src/network/Stream.cpp
- src/network/Packet.hpp)
-set(SRC_UTILITY src/utility/Vector.hpp src/utility/utility.cpp)
-set(SRC_WORLD src/world/Block.cpp src/world/Section.cpp src/world/World.cpp src/world/Collision.cpp src/world/Collision.hpp)
+#[[set(SRC_CORE src/core/Core.cpp src/core/AssetManager.cpp)
+set(SRC_GRAPHICS src/graphics/Texture.cpp src/graphics/Shader.cpp src/graphics/RenderSection.cpp src/graphics/Gui.cpp
+ src/graphics/Widget.cpp)
+set(SRC_NBT include/Nbt.hpp)
+set(SRC_NETWORK src/network/Network.cpp src/network/NetworkClient.cpp src/network/Socket.cpp src/network/Stream.cpp)
+set(SRC_WORLD src/world/Block.cpp src/world/Section.cpp src/world/World.cpp src/world/Collision.cpp
+ src/world/GameState.cpp)*#
-set(SOURCE_FILES src/main.cpp ${SRC_CORE} ${SRC_GAMESTATE} ${SRC_GRAPHICS} ${SRC_GUI} ${SRC_GRAPHICS} ${SRC_GUI}
- ${SRC_NBT} ${SRC_NETWORK} ${SRC_UTILITY} ${SRC_WORLD})
+set(SOURCE_FILES src/main.cpp ${SRC_CORE} ${SRC_GRAPHICS} ${SRC_NETWORK} ${SRC_WORLD})]]#
+file(GLOB_RECURSE SOURCES "./src/*.cpp")
+file(GLOB_RECURSE HEADERS "./include/*.hpp")
-add_executable(AltCraft ${SOURCE_FILES})
+add_executable(AltCraft ${HEADERS} ${SOURCES})
+
+target_include_directories(AltCraft PUBLIC include/)
################
# CONFIGURATION
diff --git a/include/AssetManager.hpp b/include/AssetManager.hpp
new file mode 100644
index 0000000..f91c722
--- /dev/null
+++ b/include/AssetManager.hpp
@@ -0,0 +1,72 @@
+#pragma once
+
+#include <experimental/filesystem>
+#include <map>
+
+#include <GL/glew.h>
+#include <glm/vec4.hpp>
+#include <nlohmann/json.hpp>
+
+#include <world/Block.hpp>
+#include <graphics/Texture.hpp>
+
+struct TextureCoordinates {
+ TextureCoordinates(float x = -1, float y = -1, float w = -1, float h = -1) : x(x), y(y), w(w), h(h) {}
+
+ bool operator==(const TextureCoordinates &rhs) const {
+ return x == rhs.x &&
+ y == rhs.y &&
+ w == rhs.w &&
+ h == rhs.h;
+ }
+
+ explicit operator bool() const {
+ return !(*this == TextureCoordinates(-1, -1, -1, -1));
+ }
+
+ float x, y, w, h;
+};
+
+struct BlockTextureId {
+ //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side
+ BlockTextureId(int id = 0, int state = 0, int side = 6) : id(id), state(state), side(side) {}
+
+ int id:9;
+ int state:4;
+ int side:3;
+
+
+ bool operator<(const BlockTextureId &rhs) const {
+ if (id < rhs.id)
+ return true;
+ if (rhs.id < id)
+ return false;
+ if (state < rhs.state)
+ return true;
+ if (rhs.state < state)
+ return false;
+ return side < rhs.side;
+ }
+};
+
+class AssetManager {
+ Texture *textureAtlas;
+ std::map<std::string, Block> assetIds;
+ std::map<std::string, TextureCoordinates> assetTextures;
+public:
+ AssetManager();
+
+ ~AssetManager();
+
+ void LoadTextureResources();
+
+ TextureCoordinates GetTextureByAssetName(std::string AssetName);
+
+ std::string GetTextureAssetNameByBlockId(BlockTextureId block);
+
+ GLuint GetTextureAtlas();
+
+ void LoadIds();
+
+ TextureCoordinates GetTextureByBlock(BlockTextureId block);
+};
diff --git a/src/core/Core.hpp b/include/Core.hpp
index 4cc334c..64fab4e 100644
--- a/src/core/Core.hpp
+++ b/include/Core.hpp
@@ -1,16 +1,19 @@
#pragma once
+#include <iomanip>
+#include <tuple>
+
#include <easylogging++.h>
#include <SFML/Window.hpp>
#include <GL/glew.h>
-#include <iomanip>
-#include <tuple>
#include <glm/gtc/type_ptr.hpp>
-#include "../gamestate/GameState.hpp"
-#include "../network/NetworkClient.hpp"
-#include "../gui/Gui.hpp"
-#include "../graphics/Shader.hpp"
-#include "AssetManager.hpp"
+
+#include <GameState.hpp>
+#include <AssetManager.hpp>
+#include <graphics/Shader.hpp>
+#include <graphics/Gui.hpp>
+#include <graphics/RenderSection.hpp>
+#include <network/NetworkClient.hpp>
class Core {
GameState *gameState;
@@ -31,8 +34,6 @@ class Core {
void RenderWorld();
- void RenderGui(Gui &Target);
-
void HandleMouseCapture();
void HandleEvents();
@@ -43,7 +44,7 @@ class Core {
void SetMouseCapture(bool IsCaptured);
- void PrepareToWorldRendering();
+ void PrepareToRendering();
void RenderFrame();
@@ -57,19 +58,22 @@ class Core {
std::thread gameStateLoopThread;
- Shader *shader,*shader2;
- //Cube verticies, Cube VAO, Cube UVs, TextureIndexes UBO, TextureData UBO, TextureData2 UBO, Blocks VBO, Models VBO, Line VAO, Lines VBO
- GLuint VBO, VAO, VBO2, UBO, UBO2, VBO3, VBO4, VAO2, VBO5;
+ Shader *shader;
+ //Cube verticies, Cube VAO, Cube UVs, TextureIndexes UboTextureIndexes, TextureData UboTextureIndexes, TextureData2 UboTextureIndexes, Blocks VBO, Models VBO, Line VAO, Lines VBO
+ //GLuint VBO, VAO, VBO2, UboTextureIndexes, UboTextureData, VBO3, VBO4, VAO2, VBO5;
+ GLuint UboTextureIndexes, UboTextureData;
+ //std::vector<Vector> toRender;
std::vector<Vector> toRender;
- std::vector<Vector> optimizedRender;
+ std::map<Vector, RenderSection> availableChunks;
int ChunkDistance = 2;
- std::map<Vector, std::vector<glm::mat4>> toRenderModels;
- std::map<Vector, std::vector<glm::vec2>> toRenderBlocks;
- //std::map<Vector, std::tuple<std::vector<glm::mat4>, std::vector<glm::vec2> > > sectionsRenderingData;
+ RenderState renderState;
+
+ /*std::map<Vector, std::vector<glm::mat4>> toRenderModels;
+ std::map<Vector, std::vector<glm::vec2>> toRenderBlocks;*/
- double tickRate=0;
+ double tickRate = 0;
public:
Core();
diff --git a/src/gamestate/GameState.hpp b/include/GameState.hpp
index 27338fb..6741882 100644
--- a/src/gamestate/GameState.hpp
+++ b/include/GameState.hpp
@@ -3,9 +3,10 @@
#include <nlohmann/json.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
-#include "../world/World.hpp"
-#include "../network/NetworkClient.hpp"
-#include "../utility/Vector.hpp"
+
+#include <world/World.hpp>
+#include <network/NetworkClient.hpp>
+#include <Vector.hpp>
class GameState {
NetworkClient *nc;
diff --git a/include/Nbt.hpp b/include/Nbt.hpp
new file mode 100644
index 0000000..03f5af0
--- /dev/null
+++ b/include/Nbt.hpp
@@ -0,0 +1,516 @@
+#pragma once
+
+#include <cstddef>
+#include <vector>
+#include <fstream>
+#include <zlib.h>
+
+#include <Utility.hpp>
+
+namespace nbt {
+ enum TagType {
+ End, //nullptr
+ Byte, //int8_t
+ Short, //int16_t
+ Int, //int32_t
+ Long, //int64_t
+ Float, //float
+ Double, //double
+ ByteArray, //std::vector<signed char>
+ String, //std::string
+ List, //std::vector<NbtTag>
+ Compound, //std::vector<NbtTag>
+ IntArray, //std::vector<int32_t>
+ Unknown, //dummy value
+ };
+
+ class NbtTag;
+
+ typedef std::vector<NbtTag> compound_t;
+
+ typedef std::string string_t;
+
+ typedef std::vector<signed char> byteArray_t;
+
+ typedef std::vector<int> intArray_t;
+
+ class NbtTag {
+ TagType type = Unknown;
+ string_t name = "";
+ unsigned char *data = nullptr;
+ public:
+ NbtTag(TagType type, string_t name) : type(type), name(name) {
+ switch (type) {
+ case End:
+ data = nullptr;
+ break;
+ case Compound:
+ data = (unsigned char *) new compound_t;
+ break;
+ case String:
+ data = (unsigned char *) new string_t;
+ break;
+ case Int:
+ data = (unsigned char *) new int32_t;
+ break;
+ case Long:
+ data = (unsigned char *) new int64_t;
+ break;
+ case Byte:
+ data = (unsigned char *) new int8_t;
+ break;
+ case Short:
+ data = (unsigned char *) new int16_t;
+ break;
+ case Float:
+ data = (unsigned char *) new float;
+ break;
+ case Double:
+ data = (unsigned char *) new double;
+ break;
+ case ByteArray:
+ data = (unsigned char *) new byteArray_t;
+ break;
+ case List:
+ data = (unsigned char *) new compound_t;
+ break;
+ case IntArray:
+ data = (unsigned char *) new intArray_t;
+ }
+ }
+
+ NbtTag(const NbtTag &other) : type(other.type), name(other.name) {
+ switch (type) {
+ case Byte:
+ data = (unsigned char *) new int8_t;
+ *((int8_t *) data) = *((int8_t *) other.data);
+ break;
+ case Short:
+ data = (unsigned char *) new int16_t;
+ *((int16_t *) data) = *((int16_t *) other.data);
+ break;
+ case Int:
+ data = (unsigned char *) new int32_t;
+ *((int32_t *) data) = *((int32_t *) other.data);
+ break;
+ case Long:
+ data = (unsigned char *) new int64_t;
+ *((int64_t *) data) = *((int64_t *) other.data);
+ break;
+ case Float:
+ data = (unsigned char *) new float;
+ *((float *) data) = *((float *) other.data);
+ break;
+ case Double:
+ data = (unsigned char *) new double;
+ *((double *) data) = *((double *) other.data);
+ break;
+ case ByteArray:
+ data = (unsigned char *) new byteArray_t;
+ *((std::vector<signed char> *) data) = *((std::vector<signed char> *) other.data);
+ break;
+ case String:
+ data = (unsigned char *) new string_t;
+ *((std::string *) data) = *((std::string *) other.data);
+ break;
+ case List:
+ data = (unsigned char *) new compound_t;
+ *((std::vector<NbtTag> *) data) = *((std::vector<NbtTag> *) other.data);
+ break;
+ case Compound:
+ data = (unsigned char *) new compound_t;
+ *((std::vector<NbtTag> *) data) = *((std::vector<NbtTag> *) other.data);
+ break;
+ case IntArray:
+ data = (unsigned char *) new intArray_t;
+ *((std::vector<int> *) data) = *((std::vector<int> *) other.data);
+ break;
+ }
+ }
+
+ ~NbtTag() {
+ switch (type) {
+ case Byte:
+ delete ((int8_t *) data);
+ break;
+ case Short:
+ delete ((int16_t *) data);
+ break;
+ case Int:
+ delete ((int32_t *) data);
+ break;
+ case Long:
+ delete ((int64_t *) data);
+ break;
+ case Float:
+ delete ((float *) data);
+ break;
+ case Double:
+ delete ((double *) data);
+ break;
+ case ByteArray:
+ delete ((std::vector<signed char> *) data);
+ break;
+ case String:
+ delete ((std::string *) data);
+ break;
+ case List:
+ delete ((std::vector<NbtTag> *) data);
+ break;
+ case Compound:
+ delete ((std::vector<NbtTag> *) data);
+ break;
+ case IntArray:
+ delete ((std::vector<int> *) data);
+ break;
+ }
+ };
+
+ void swap(NbtTag &other) {
+ std::swap(other.data, data);
+ std::swap(other.name, name);
+ std::swap(other.type, type);
+ }
+
+ NbtTag &operator=(NbtTag other) {
+ other.swap(*this);
+ return *this;
+ }
+
+ TagType GetType() const {
+ return type;
+ }
+
+ string_t GetName() const {
+ return name;
+ }
+
+
+ string_t &GetString() {
+ string_t &val = *reinterpret_cast<std::string *>(data);
+ return val;
+ }
+
+ compound_t &GetCompound() {
+ std::vector<NbtTag> &val = *reinterpret_cast<std::vector<NbtTag> *>(data);
+ return val;
+ }
+
+ compound_t &GetList() {
+ std::vector<NbtTag> &val = *reinterpret_cast<std::vector<NbtTag> *>(data);
+ return val;
+ }
+
+ int64_t &GetLong() {
+ int64_t &val = *reinterpret_cast<int64_t *>(data);
+ return val;
+ }
+
+ float &GetFloat() {
+ float &val = *reinterpret_cast<float *>(data);
+ return val;
+ }
+
+ double &GetDouble() {
+ double &val = *reinterpret_cast<double *>(data);
+ return val;
+ }
+
+ byteArray_t &GetByteArray() {
+ auto &val = *reinterpret_cast<byteArray_t *>(data);
+ return val;
+ }
+
+ intArray_t &GetIntArray() {
+ auto &val = *reinterpret_cast<intArray_t *>(data);
+ return val;
+ }
+
+ int16_t &GetShort() {
+ auto &val = *reinterpret_cast<int16_t *>(data);
+ return val;
+ }
+
+ int32_t &GetInt() {
+ auto &val = *reinterpret_cast<int32_t *>(data);
+ return val;
+ }
+
+ int8_t &GetByte() {
+ auto &val = *reinterpret_cast<int8_t *>(data);
+ return val;
+ }
+ };
+
+ NbtTag ParseTag(unsigned char *data, size_t &size, TagType listItemType = Unknown) {
+ size = 0;
+ TagType type;
+ if (listItemType == Unknown) {
+ type = (TagType) *data;
+ data += 1;
+ size += 1;
+ } else
+ type = listItemType;
+ string_t name;
+ if (listItemType == Unknown && type != End) {
+ short nameLen = *((short *) data);
+ data += 2;
+ size += 2;
+ endswap(&nameLen);
+ name = std::string((char *) data, nameLen);
+ data += nameLen;
+ size += nameLen;
+ }
+ NbtTag tag(type, name);
+ switch (type) {
+ case Compound: {
+ do {
+ size_t s;
+ tag.GetCompound().push_back(ParseTag(data, s));
+ data += s;
+ size += s;
+ } while (tag.GetCompound().back().GetType() != End);
+ tag.GetCompound().pop_back();
+ return tag;
+ }
+ case String: {
+ short len = *((short *) data);
+ data += 2;
+ size += 2;
+ endswap(&len);
+ string_t str((char *) data, len);
+ data += len;
+ size += len;
+ tag.GetString() = str;
+ return tag;
+ }
+ case End:
+ return tag;
+ case Long:
+ tag.GetLong() = *((int64_t *) data);
+ endswap(&tag.GetLong());
+ data += 8;
+ size += 8;
+ return tag;
+ case Short:
+ tag.GetShort() = *((int16_t *) data);
+ endswap(&tag.GetShort());
+ data += 2;
+ size += 2;
+ return tag;
+ case Float:
+ tag.GetFloat() = *((float *) data);
+ endswap(&tag.GetFloat());
+ data += 4;
+ size += 4;
+ return tag;
+ case Double:
+ tag.GetDouble() = *((double *) data);
+ endswap(&tag.GetDouble());
+ data += 8;
+ size += 8;
+ return tag;
+ case Byte:
+ tag.GetByte() = *((int8_t *) data);
+ endswap(&tag.GetByte());
+ data += 1;
+ size += 1;
+ return tag;
+ case Int:
+ tag.GetInt() = *((int32_t *) data);
+ endswap(&tag.GetInt());
+ data += 4;
+ size += 4;
+ return tag;
+ case List: {
+ TagType listType = *((TagType *) data);
+ data += 1;
+ size += 1;
+ int32_t listLength = *((int32_t *) data);
+ endswap(&listLength);
+ data += 4;
+ size += 4;
+ for (int i = 0; i < listLength; i++) {
+ size_t s = 0;
+ std::vector<NbtTag> &vec = tag.GetCompound();
+ vec.push_back(ParseTag(data, s, listType));
+ data += s;
+ size += s;
+ }
+ return tag;
+ }
+ case ByteArray: {
+ int32_t arrLength = *((int32_t *) data);
+ endswap(&arrLength);
+ data += 4;
+ size += 4;
+ for (int i = 0; i < arrLength; i++) {
+ signed char val = (signed char) data[i];
+ std::vector<signed char> &vec = tag.GetByteArray();
+ vec.push_back(val);
+ }
+ data += arrLength;
+ size += arrLength;
+ return tag;
+ }
+ default:
+ throw 13;
+ }
+ }
+
+ NbtTag ParseTag(unsigned char *data, size_t *optionalSize = nullptr) {
+ size_t s = 0;
+ size_t &size = (optionalSize ? *optionalSize : s);
+ return ParseTag(data, size);
+ }
+
+ std::vector<unsigned char> Decompress(unsigned char *data, size_t dataLen) {
+ const size_t decompBuffSize = 1024 * 16;
+ unsigned char *decompBuff = new unsigned char[decompBuffSize];
+ std::vector<unsigned char> uncompressed;
+ for (int i = 0; i < decompBuffSize; i++)
+ decompBuff[i] = 0;
+
+
+ z_stream stream;
+ stream.zalloc = Z_NULL;
+ stream.zfree = Z_NULL;
+ stream.opaque = Z_NULL;
+ stream.next_in = data;
+ stream.avail_in = dataLen;
+ stream.next_out = decompBuff;
+ stream.avail_out = decompBuffSize;
+
+ if (inflateInit2(&stream, 15 + 32) != Z_OK) {
+ delete[] decompBuff;
+ throw 171;
+ }
+
+ int res;
+ do {
+ stream.avail_out = decompBuffSize;
+
+ switch ((res = inflate(&stream, Z_NO_FLUSH))) {
+ case Z_MEM_ERROR:
+ throw 172;
+ case Z_DATA_ERROR:
+ throw 173;
+ case Z_NEED_DICT:
+ throw 174;
+ }
+
+ uncompressed.resize(uncompressed.size() + decompBuffSize);
+ std::copy(decompBuff, decompBuff + decompBuffSize, uncompressed.end() - decompBuffSize);
+ } while (stream.avail_out == 0);
+ if (res != Z_STREAM_END)
+ throw 175;
+ if (inflateEnd(&stream) != Z_OK)
+ throw 176;
+ delete[] decompBuff;
+ return uncompressed;
+ }
+
+ NbtTag ParseCompressed(unsigned char *data, size_t dataLen) {
+ auto uncompressed = Decompress(data, dataLen);
+ NbtTag root = ParseTag(uncompressed.data());
+ return root;
+ }
+
+ NbtTag Parse(unsigned char *data, size_t dataLen) {
+ bool isCompressed = *data != 10;
+ if (isCompressed)
+ return ParseCompressed(data, dataLen);
+ else
+ return ParseTag(data);
+ }
+
+ void PrintTree(NbtTag &tree, int deepness = 0, std::ostream &ostream = std::cout) {
+ ostream << std::string(deepness, '\t') << "Tag ";
+ switch (tree.GetType()) {
+ case Byte:
+ ostream << "byte";
+ break;
+ case Short:
+ ostream << "short";
+ break;
+ case Int:
+ ostream << "int";
+ break;
+ case Long:
+ ostream << "long";
+ break;
+ case Float:
+ ostream << "float";
+ break;
+ case Double:
+ ostream << "double";
+ break;
+ case ByteArray:
+ ostream << "byte array";
+ break;
+ case String:
+ ostream << "string";
+ break;
+ case List:
+ ostream << "list";
+ break;
+ case Compound:
+ ostream << "compound";
+ break;
+ case IntArray:
+ ostream << "int array";
+ break;
+ case End:
+ ostream << "end";
+ break;
+ }
+ if (tree.GetName().length() > 0)
+ ostream << " (" << tree.GetName() << ")";
+ ostream << ": ";
+
+ if (tree.GetType() == Compound || tree.GetType() == List) {
+ std::vector<NbtTag> &vec = (tree.GetType() == Compound ? tree.GetCompound() : tree.GetList());
+ ostream << vec.size() << " entries {" << std::endl;
+ for (auto it = vec.begin(); it != vec.end(); ++it) {
+ PrintTree(*it, deepness + 1, std::cout);
+ }
+ ostream << std::string(deepness, '\t') << "}" << std::endl;
+ return;
+ } else {
+ switch (tree.GetType()) {
+ case Int:
+ ostream << tree.GetInt();
+ break;
+ case String:
+ ostream << "\"" << tree.GetString() << "\"";
+ break;
+ case Double:
+ ostream << tree.GetDouble();
+ break;
+ case Float:
+ ostream << tree.GetFloat();
+ break;
+ case Short:
+ ostream << tree.GetShort();
+ break;
+ case Byte:
+ ostream << (int) tree.GetByte();
+ break;
+ case Long:
+ ostream << tree.GetLong();
+ break;
+ case ByteArray:
+ ostream << "[" << tree.GetByteArray().size() << " bytes]: ";
+ for (int i = 0; i < (tree.GetByteArray().size() > 10 ? 10 : tree.GetByteArray().size()); i++) {
+ ostream << std::hex << "0x" << (tree.GetByteArray()[i] > 15 ? "" : "0")
+ << (int) tree.GetByteArray()[i]
+ << std::dec << " ";
+ }
+ break;
+ case IntArray:
+ break;
+ }
+ ostream << std::endl;
+ }
+ }
+} \ No newline at end of file
diff --git a/include/Utility.hpp b/include/Utility.hpp
new file mode 100644
index 0000000..92e924f
--- /dev/null
+++ b/include/Utility.hpp
@@ -0,0 +1,55 @@
+#pragma once
+
+#include <algorithm>
+
+#include <GL/glew.h>
+
+template<class T>
+void endswap(T *objp) {
+ unsigned char *memp = reinterpret_cast<unsigned char *>(objp);
+ std::reverse(memp, memp + sizeof(T));
+}
+
+template<class T>
+void endswap(T &obj) {
+ unsigned char *raw = reinterpret_cast<unsigned char *>(&obj);
+ std::reverse(raw, raw + sizeof(T));
+}
+
+inline void endswap(unsigned char *arr, size_t arrLen) {
+ std::reverse(arr, arr + arrLen);
+}
+
+inline GLenum glCheckError_(const char *file, int line) {
+ GLenum errorCode;
+ while ((errorCode = glGetError()) != GL_NO_ERROR) {
+ std::string error;
+ switch (errorCode) {
+ case GL_INVALID_ENUM:
+ error = "INVALID_ENUM";
+ break;
+ case GL_INVALID_VALUE:
+ error = "INVALID_VALUE";
+ break;
+ case GL_INVALID_OPERATION:
+ error = "INVALID_OPERATION";
+ break;
+ case GL_STACK_OVERFLOW:
+ error = "STACK_OVERFLOW";
+ break;
+ case GL_STACK_UNDERFLOW:
+ error = "STACK_UNDERFLOW";
+ break;
+ case GL_OUT_OF_MEMORY:
+ error = "OUT_OF_MEMORY";
+ break;
+ case GL_INVALID_FRAMEBUFFER_OPERATION:
+ error = "INVALID_FRAMEBUFFER_OPERATION";
+ break;
+ }
+ LOG(ERROR) << "OpenGL error: " << error << " at " << file << ":" << line;
+ }
+ return errorCode;
+}
+
+#define glCheckError() glCheckError_(__FILE__, __LINE__) \ No newline at end of file
diff --git a/src/utility/Vector.hpp b/include/Vector.hpp
index 9d6c1be..a2d5c6a 100644
--- a/src/utility/Vector.hpp
+++ b/include/Vector.hpp
@@ -1,10 +1,11 @@
#pragma once
-#include <glm/vec3.hpp>
#include <ostream>
#include <cmath>
#include <tuple>
+#include <glm/vec3.hpp>
+
template<class T>
class Vector3 {
T x, y, z;
@@ -101,14 +102,6 @@ public:
}
bool operator<(const Vector3 &rhs) const {
- //return (x < rhs.x || y < rhs.y ||z z < rhs.z);
- /*if (x < rhs.x)
- return true;
- else if (z < rhs.z)
- return true;
- else if (y < rhs.y)
- return true;
- return false;*/
return std::tie(x, y, z) < std::tie(rhs.x, rhs.y, rhs.z);
}
diff --git a/src/gui/Gui.hpp b/include/graphics/Gui.hpp
index 641b941..641b941 100644
--- a/src/gui/Gui.hpp
+++ b/include/graphics/Gui.hpp
diff --git a/include/graphics/RenderSection.hpp b/include/graphics/RenderSection.hpp
new file mode 100644
index 0000000..6a2f3ce
--- /dev/null
+++ b/include/graphics/RenderSection.hpp
@@ -0,0 +1,41 @@
+#pragma once
+
+#include <GL/glew.h>
+#include <glm/detail/type_mat.hpp>
+#include <glm/vec2.hpp>
+#include <glm/detail/type_mat4x4.hpp>
+#include <glm/gtx/transform.hpp>
+#include <easylogging++.h>
+
+#include <world/Section.hpp>
+#include <world/World.hpp>
+
+class RenderState {
+ GLuint ActiveVao;
+ GLuint ActiveShader;
+public:
+ void SetActiveVao(GLuint Vao);
+ void SetActiveShader(GLuint Shader);
+};
+
+class RenderSection {
+ Vector sectionPosition;
+ World *world;
+ GLuint Vao,VboBlocks,VboModels;
+
+ static GLuint VboVertices,VboUvs;
+ static std::map<GLuint,int> refCounterVbo;
+ static std::map<GLuint,int> refCounterVao;
+
+ size_t numOfBlocks;
+
+public:
+ RenderSection(World *world, Vector position);
+ RenderSection(const RenderSection &other);
+ ~RenderSection();
+
+ void UpdateState();
+ void Render(RenderState &state);
+
+ Section* GetSection();
+}; \ No newline at end of file
diff --git a/src/graphics/Shader.hpp b/include/graphics/Shader.hpp
index 1bcee3a..17a434e 100644
--- a/src/graphics/Shader.hpp
+++ b/include/graphics/Shader.hpp
@@ -1,7 +1,9 @@
#pragma once
+
#include <string>
#include <fstream>
#include <sstream>
+
#include <easylogging++.h>
#include <GL/glew.h>
diff --git a/src/graphics/Texture.hpp b/include/graphics/Texture.hpp
index 277806a..277806a 100644
--- a/src/graphics/Texture.hpp
+++ b/include/graphics/Texture.hpp
diff --git a/src/gui/Widget.hpp b/include/graphics/Widget.hpp
index c4d5dc1..c4d5dc1 100644
--- a/src/gui/Widget.hpp
+++ b/include/graphics/Widget.hpp
diff --git a/src/network/Network.hpp b/include/network/Network.hpp
index 1281289..1281289 100644
--- a/src/network/Network.hpp
+++ b/include/network/Network.hpp
diff --git a/src/network/NetworkClient.hpp b/include/network/NetworkClient.hpp
index bf7aa4e..22b1b22 100644
--- a/src/network/NetworkClient.hpp
+++ b/include/network/NetworkClient.hpp
@@ -3,7 +3,8 @@
#include <thread>
#include <queue>
#include <mutex>
-#include "Network.hpp"
+
+#include <network/Network.hpp>
class NetworkClient {
Network network;
diff --git a/src/network/Packet.hpp b/include/network/Packet.hpp
index 3cf4d26..685e3da 100644
--- a/src/network/Packet.hpp
+++ b/include/network/Packet.hpp
@@ -1,7 +1,8 @@
#pragma once
#include <easylogging++.h>
-#include "Stream.hpp"
+
+#include <network/Stream.hpp>
enum PacketNameLoginSB {
LoginStart = 0x00,
diff --git a/src/network/Socket.hpp b/include/network/Socket.hpp
index ee449b3..48bcad9 100644
--- a/src/network/Socket.hpp
+++ b/include/network/Socket.hpp
@@ -1,6 +1,7 @@
#pragma once
#include <string>
+
#include <SFML/Network.hpp>
/**
diff --git a/src/network/Stream.hpp b/include/network/Stream.hpp
index 5babb08..a24dfbe 100644
--- a/src/network/Stream.hpp
+++ b/include/network/Stream.hpp
@@ -5,23 +5,15 @@
#include <stdexcept>
#include <vector>
#include <cstring>
+
#include <nlohmann/json.hpp>
#include <easylogging++.h>
-#include "Socket.hpp"
-#include "../utility/Vector.hpp"
-
-class Stream {
-protected:
- template<class T>
- void endswap(T &obj) {
- unsigned char *raw = reinterpret_cast<unsigned char *>(&obj);
- std::reverse(raw, raw + sizeof(T));
- }
- void endswap(unsigned char *arr, size_t arrLen) {
- std::reverse(arr, arr + arrLen);
- }
+#include <network/Socket.hpp>
+#include <Vector.hpp>
+#include <Utility.hpp>
+class Stream {
public:
virtual ~Stream() {};
};
diff --git a/src/world/Block.hpp b/include/world/Block.hpp
index 2f823fe..2f823fe 100644
--- a/src/world/Block.hpp
+++ b/include/world/Block.hpp
diff --git a/src/world/Collision.hpp b/include/world/Collision.hpp
index b88fbf7..b88fbf7 100644
--- a/src/world/Collision.hpp
+++ b/include/world/Collision.hpp
diff --git a/src/world/Section.hpp b/include/world/Section.hpp
index 657fc13..139b5b5 100644
--- a/src/world/Section.hpp
+++ b/include/world/Section.hpp
@@ -3,10 +3,12 @@
#include <vector>
#include <map>
#include <condition_variable>
+
#include <easylogging++.h>
-#include "Block.hpp"
-#include "../utility/Vector.hpp"
-#include "../utility/utility.h"
+
+#include <world/Block.hpp>
+#include <Vector.hpp>
+#include <Utility.hpp>
const int SECTION_WIDTH = 16;
const int SECTION_LENGTH = 16;
@@ -24,11 +26,13 @@ class Section {
Section();
+ Vector worldPosition;
+
public:
void Parse();
- Section(byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky, byte bitsPerBlock,
- std::vector<unsigned short> palette);
+ Section(Vector position, byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky, byte bitsPerBlock,
+ std::vector<unsigned short> palette);
~Section();
@@ -36,8 +40,9 @@ public:
Section &operator=(Section other);
- friend void swap(Section &a, Section& b);
+ friend void swap(Section &a, Section &b);
Section(const Section &other);
+ Vector GetPosition();
}; \ No newline at end of file
diff --git a/src/world/World.hpp b/include/world/World.hpp
index e315baf..6e5eedb 100644
--- a/src/world/World.hpp
+++ b/include/world/World.hpp
@@ -1,16 +1,14 @@
#pragma once
#include <map>
-#include <thread>
-#include <mutex>
-#include <condition_variable>
-#include <queue>
#include <bitset>
+
#include <easylogging++.h>
-#include "Block.hpp"
-#include "Section.hpp"
-#include "../network/Packet.hpp"
-#include "Collision.hpp"
+
+#include <world/Block.hpp>
+#include <world/Section.hpp>
+#include <network/Packet.hpp>
+#include <world/Collision.hpp>
class World {
//utility vars
@@ -22,7 +20,7 @@ class World {
int dimension = 0;
//game methods
- Section ParseSection(StreamInput *data);
+ Section ParseSection(StreamInput *data, Vector position);
public:
World();
diff --git a/src/core/AssetManager.cpp b/src/core/AssetManager.cpp
index 4fb5388..f4c0801 100644
--- a/src/core/AssetManager.cpp
+++ b/src/core/AssetManager.cpp
@@ -1,5 +1,4 @@
-
-#include "AssetManager.hpp"
+#include <AssetManager.hpp>
namespace fs = std::experimental::filesystem;
diff --git a/src/core/AssetManager.hpp b/src/core/AssetManager.hpp
deleted file mode 100644
index ebb339f..0000000
--- a/src/core/AssetManager.hpp
+++ /dev/null
@@ -1,71 +0,0 @@
-#pragma once
-
-#include <experimental/filesystem>
-#include <map>
-#include <GL/glew.h>
-#include <glm/vec4.hpp>
-#include <nlohmann/json.hpp>
-#include "../world/Block.hpp"
-#include "../graphics/Texture.hpp"
-
-struct TextureCoordinates {
- TextureCoordinates(float x = -1, float y = -1, float w = -1, float h = -1) : x(x), y(y), w(w), h(h) {}
-
- bool operator==(const TextureCoordinates &rhs) const {
- return x == rhs.x &&
- y == rhs.y &&
- w == rhs.w &&
- h == rhs.h;
- }
-
- explicit operator bool() const {
- return !(*this == TextureCoordinates(-1, -1, -1, -1));
- }
-
- float x, y, w, h;
-};
-
-struct BlockTextureId {
- //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side
- BlockTextureId(int id = 0, int state = 0, int side = 6) : id(id), state(state), side(side) {}
-
- int id:9;
- int state:4;
- int side:3;
-
-
-
- bool operator<(const BlockTextureId &rhs) const {
- if (id < rhs.id)
- return true;
- if (rhs.id < id)
- return false;
- if (state < rhs.state)
- return true;
- if (rhs.state < state)
- return false;
- return side < rhs.side;
- }
-};
-
-class AssetManager {
- Texture *textureAtlas;
- std::map<std::string, Block> assetIds;
- std::map<std::string, TextureCoordinates> assetTextures;
-public:
- AssetManager();
-
- ~AssetManager();
-
- void LoadTextureResources();
-
- TextureCoordinates GetTextureByAssetName(std::string AssetName);
-
- std::string GetTextureAssetNameByBlockId(BlockTextureId block);
-
- GLuint GetTextureAtlas();
-
- void LoadIds();
-
- TextureCoordinates GetTextureByBlock(BlockTextureId block);
-};
diff --git a/src/core/Core.cpp b/src/core/Core.cpp
index 50bcd81..5538439 100644
--- a/src/core/Core.cpp
+++ b/src/core/Core.cpp
@@ -1,139 +1,5 @@
#include "Core.hpp"
-GLenum glCheckError_(const char *file, int line) {
- GLenum errorCode;
- while ((errorCode = glGetError()) != GL_NO_ERROR) {
- std::string error;
- switch (errorCode) {
- case GL_INVALID_ENUM:
- error = "INVALID_ENUM";
- break;
- case GL_INVALID_VALUE:
- error = "INVALID_VALUE";
- break;
- case GL_INVALID_OPERATION:
- error = "INVALID_OPERATION";
- break;
- case GL_STACK_OVERFLOW:
- error = "STACK_OVERFLOW";
- break;
- case GL_STACK_UNDERFLOW:
- error = "STACK_UNDERFLOW";
- break;
- case GL_OUT_OF_MEMORY:
- error = "OUT_OF_MEMORY";
- break;
- case GL_INVALID_FRAMEBUFFER_OPERATION:
- error = "INVALID_FRAMEBUFFER_OPERATION";
- break;
- }
- LOG(ERROR) << "OpenGL error: " << error << " at " << file << ":" << line;
- }
- return errorCode;
-}
-
-#define glCheckError() glCheckError_(__FILE__, __LINE__)
-
-const GLfloat vertices[] = {
- //Z+ edge
- -0.5f, 0.5f, 0.5f,
- -0.5f, -0.5f, 0.5f,
- 0.5f, -0.5f, 0.5f,
- -0.5f, 0.5f, 0.5f,
- 0.5f, -0.5f, 0.5f,
- 0.5f, 0.5f, 0.5f,
-
- //Z- edge
- -0.5f, -0.5f, -0.5f,
- -0.5f, 0.5f, -0.5f,
- 0.5f, -0.5f, -0.5f,
- 0.5f, -0.5f, -0.5f,
- -0.5f, 0.5f, -0.5f,
- 0.5f, 0.5f, -0.5f,
-
- //X+ edge
- -0.5f, -0.5f, -0.5f,
- -0.5f, -0.5f, 0.5f,
- -0.5f, 0.5f, -0.5f,
- -0.5f, 0.5f, -0.5f,
- -0.5f, -0.5f, 0.5f,
- -0.5f, 0.5f, 0.5f,
-
- //X- edge
- 0.5f, -0.5f, 0.5f,
- 0.5f, 0.5f, -0.5f,
- 0.5f, 0.5f, 0.5f,
- 0.5f, -0.5f, 0.5f,
- 0.5f, -0.5f, -0.5f,
- 0.5f, 0.5f, -0.5f,
-
- //Y+ edge
- 0.5f, 0.5f, -0.5f,
- -0.5f, 0.5f, 0.5f,
- 0.5f, 0.5f, 0.5f,
- 0.5f, 0.5f, -0.5f,
- -0.5f, 0.5f, -0.5f,
- -0.5f, 0.5f, 0.5f,
-
- //Y- edge
- -0.5f, -0.5f, 0.5f,
- 0.5f, -0.5f, -0.5f,
- 0.5f, -0.5f, 0.5f,
- -0.5f, -0.5f, -0.5f,
- 0.5f, -0.5f, -0.5f,
- -0.5f, -0.5f, 0.5f,
-};
-
-const GLfloat uv_coords[] = {
- //Z+
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f,
-
- //Z-
- 1.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 0.0f,
- 0.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
-
- //X+
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f,
-
- //X-
- 0.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f,
-
- //Y+
- 0.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f,
-
- //Y-
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
-};
-
Core::Core() {
LOG(INFO) << "Core initializing...";
InitSfml(900, 450, "AltCraft");
@@ -145,7 +11,7 @@ Core::Core() {
std::thread loop = std::thread(&Core::UpdateGameState, this);
std::swap(loop, gameStateLoopThread);
assetManager = new AssetManager;
- PrepareToWorldRendering();
+ PrepareToRendering();
LOG(INFO) << "Core is initialized";
glCheckError();
}
@@ -254,8 +120,8 @@ void Core::InitGlew() {
//glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glFrontFace(GL_CCW);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ //glEnable(GL_BLEND);
+ //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glCheckError();
}
@@ -336,10 +202,6 @@ void Core::HandleMouseCapture() {
//camera.ProcessMouseMovement(mouseXDelta, mouseYDelta);
}
-void Core::RenderGui(Gui &Target) {
- Target.WHY++;
-}
-
void Core::RenderWorld() {
shader->Use();
glCheckError();
@@ -356,9 +218,8 @@ void Core::RenderWorld() {
glCheckError();
- glBindVertexArray(VAO);
- for (auto &sectionPos : toRender) {
- //Section &section = gameState->world.sections.find(sectionPos)->second;
+ for (auto &render : toRender) {
+ Section &section = *availableChunks.find(render)->second.GetSection();
std::vector<Vector> sectionCorners = {
Vector(0, 0, 0),
@@ -373,8 +234,9 @@ void Core::RenderWorld() {
bool isBreak = true;
for (auto &it:sectionCorners) {
glm::mat4 vp = projection * view;
- glm::vec3 point(sectionPos.GetX() * 16 + it.GetX(), sectionPos.GetY() * 16 + it.GetY(),
- sectionPos.GetZ() * 16 + it.GetZ());
+ glm::vec3 point(section.GetPosition().GetX() * 16 + it.GetX(),
+ section.GetPosition().GetY() * 16 + it.GetY(),
+ section.GetPosition().GetZ() * 16 + it.GetZ());
glm::vec4 p = vp * glm::vec4(point, 1);
glm::vec3 res = glm::vec3(p) / p.w;
if (res.x < 1 && res.x > -1 && res.y < 1 && res.y > -1 && res.z > 0) {
@@ -383,24 +245,13 @@ void Core::RenderWorld() {
}
}
if (isBreak && glm::length(gameState->Position() -
- glm::vec3(sectionPos.GetX() * 16, sectionPos.GetY() * 16, sectionPos.GetZ() * 16)) >
- 30) {
+ glm::vec3(section.GetPosition().GetX() * 16,
+ section.GetPosition().GetY() * 16,
+ section.GetPosition().GetZ() * 16)) > 30.0f) {
continue;
}
-
- std::vector<glm::mat4> &arrOfModels = toRenderModels[sectionPos];
- std::vector<glm::vec2> &arrOfBlocks = toRenderBlocks[sectionPos];
-
- glBindBuffer(GL_ARRAY_BUFFER, VBO3);
- glBufferData(GL_ARRAY_BUFFER, arrOfModels.size() * sizeof(glm::mat4), arrOfModels.data(), GL_DYNAMIC_DRAW);
-
- glBindBuffer(GL_ARRAY_BUFFER, VBO4);
- glBufferData(GL_ARRAY_BUFFER, arrOfBlocks.size() * sizeof(glm::vec2), arrOfBlocks.data(), GL_DYNAMIC_DRAW);
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glDrawArraysInstanced(GL_TRIANGLES, 0, 36, arrOfModels.size());
+ availableChunks.find(render)->second.Render(renderState);
}
- glBindVertexArray(0);
glCheckError();
}
@@ -411,66 +262,10 @@ void Core::SetMouseCapture(bool IsCaptured) {
window->setMouseCursorVisible(!IsCaptured);
}
-void Core::PrepareToWorldRendering() {
- //Cube-rendering data
- glGenBuffers(1, &VBO);
- glGenBuffers(1, &VBO2);
- glGenBuffers(1, &VBO3);
- glGenBuffers(1, &VBO4);
- glGenVertexArrays(1, &VAO);
-
- glBindVertexArray(VAO);
- {
- //Cube vertices
- glBindBuffer(GL_ARRAY_BUFFER, VBO);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 0);
- glEnableVertexAttribArray(0);
-
- //Cube UVs
- glBindBuffer(GL_ARRAY_BUFFER, VBO2);
- glBufferData(GL_ARRAY_BUFFER, sizeof(uv_coords), uv_coords, GL_STATIC_DRAW);
- glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), 0);
- glEnableVertexAttribArray(2);
-
- //Blocks ids
- glBindBuffer(GL_ARRAY_BUFFER, VBO4);
- glBufferData(GL_ARRAY_BUFFER, sizeof(glm::vec2) * 16 * 16 * 16, NULL, GL_DYNAMIC_DRAW);
- glVertexAttribPointer(7, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), 0);
- glEnableVertexAttribArray(7);
- glVertexAttribDivisor(7, 1);
- glCheckError();
-
- //Blocks models
- glBindBuffer(GL_ARRAY_BUFFER, VBO3);
- glBufferData(GL_ARRAY_BUFFER, sizeof(glm::mat4) * 16 * 16 * 16, NULL, GL_DYNAMIC_DRAW);
- glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, 4 * 4 * sizeof(GLfloat), 0);
- glEnableVertexAttribArray(8);
- glVertexAttribPointer(8 + 1, 4, GL_FLOAT, GL_FALSE, 4 * 4 * sizeof(GLfloat),
- (void *) (1 * 4 * sizeof(GLfloat)));
- glEnableVertexAttribArray(8 + 1);
- glVertexAttribPointer(8 + 2, 4, GL_FLOAT, GL_FALSE, 4 * 4 * sizeof(GLfloat),
- (void *) (2 * 4 * sizeof(GLfloat)));
- glEnableVertexAttribArray(8 + 2);
- glVertexAttribPointer(8 + 3, 4, GL_FLOAT, GL_FALSE, 4 * 4 * sizeof(GLfloat),
- (void *) (3 * 4 * sizeof(GLfloat)));
- glEnableVertexAttribArray(8 + 3);
- glVertexAttribDivisor(8, 1);
- glVertexAttribDivisor(8 + 1, 1);
- glVertexAttribDivisor(8 + 2, 1);
- glVertexAttribDivisor(8 + 3, 1);
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- }
- glBindVertexArray(0);
-
- glCheckError();
-
+void Core::PrepareToRendering() {
shader = new Shader("./shaders/block.vs", "./shaders/block.fs");
shader->Use();
- shader2 = new Shader("./shaders/simple.vs", "./shaders/simple.fs");
-
LOG(INFO) << "Initializing texture atlas...";
//TextureAtlas texture
glActiveTexture(GL_TEXTURE0);
@@ -507,10 +302,10 @@ void Core::PrepareToWorldRendering() {
GLuint bp1 = 0;
GLuint ubo = glGetUniformBlockIndex(shader->Program, "TextureIndexes");
glUniformBlockBinding(shader->Program, ubo, bp1);
- glGenBuffers(1, &UBO);
- glBindBuffer(GL_UNIFORM_BUFFER, UBO);
- glBindBufferBase(GL_UNIFORM_BUFFER, bp1, UBO);
- glBufferData(GL_UNIFORM_BUFFER, sizeof(glm::vec4) + sizeof(glm::vec4) * 1023, NULL, GL_STATIC_DRAW);
+ glGenBuffers(1, &UboTextureIndexes);
+ glBindBuffer(GL_UNIFORM_BUFFER, UboTextureIndexes);
+ glBindBufferBase(GL_UNIFORM_BUFFER, bp1, UboTextureIndexes);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(glm::vec4) + sizeof(glm::vec4) * 1023, nullptr, GL_STATIC_DRAW);
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(GLint), &totalTextures); //copy totalTextures
for (size_t i = 0; i < indexes.size(); i++) {
size_t baseOffset = sizeof(glm::vec4);
@@ -523,26 +318,13 @@ void Core::PrepareToWorldRendering() {
GLuint bp2 = 1;
GLuint ubo2_index = glGetUniformBlockIndex(shader->Program, "TextureData");
glUniformBlockBinding(shader->Program, ubo2_index, bp2);
- glGenBuffers(1, &UBO2);
- glBindBuffer(GL_UNIFORM_BUFFER, UBO2);
- glBindBufferBase(GL_UNIFORM_BUFFER, bp2, UBO2);
- glBufferData(GL_UNIFORM_BUFFER, sizeof(glm::vec4) * 1024, NULL, GL_STATIC_DRAW);
+ glGenBuffers(1, &UboTextureData);
+ glBindBuffer(GL_UNIFORM_BUFFER, UboTextureData);
+ glBindBufferBase(GL_UNIFORM_BUFFER, bp2, UboTextureData);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(glm::vec4) * 1024, nullptr, GL_STATIC_DRAW);
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(glm::vec4) * textureCoordinates.size(), textureCoordinates.data());
glBindBuffer(GL_UNIFORM_BUFFER, 0);
glCheckError();
-
- //Draw Lines preparing
- glGenBuffers(1, &VBO5);
- glGenVertexArrays(1, &VAO2);
- glBindVertexArray(VAO2);
- {
- glBindBuffer(GL_ARRAY_BUFFER, VBO5);
- glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 0);
- glEnableVertexAttribArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- }
- glBindVertexArray(0);
}
void Core::UpdateChunksToRender() {
@@ -564,51 +346,16 @@ void Core::UpdateChunksToRender() {
continue;
toRender.push_back(it.first);
}
- if (firstTime)
- LOG(INFO) << "Chunks to render: " << toRender.size();
for (auto &it:toRender) {
- Section &section = gameState->world.sections.find(it)->second;
- std::vector<glm::mat4> models;
- std::vector<glm::vec2> blocks;
- for (int y = 0; y < 16; y++) {
- for (int z = 0; z < 16; z++) {
- for (int x = 0; x < 16; x++) {
- Block block = section.GetBlock(Vector(x, y, z));
- if (block.id == 0)
- continue;
- unsigned char isVisible = 0;
- if (x == 0 || x == 15 || y == 0 || y == 15 || z == 0 || z == 15) {
- isVisible = 0;
- } else {
- isVisible |= (section.GetBlock(Vector(x + 1, y, z)).id != 0) << 0;
- isVisible |= (section.GetBlock(Vector(x - 1, y, z)).id != 0) << 1;
- isVisible |= (section.GetBlock(Vector(x, y + 1, z)).id != 0) << 2;
- isVisible |= (section.GetBlock(Vector(x, y - 1, z)).id != 0) << 3;
- isVisible |= (section.GetBlock(Vector(x, y, z + 1)).id != 0) << 4;
- isVisible |= (section.GetBlock(Vector(x, y, z - 1)).id != 0) << 5;
- }
- if (isVisible == 0x3F)
- continue;
- glm::vec2 data(block.id, block.state);
- blocks.push_back(data);
- glm::mat4 model;
- model = glm::translate(model, glm::vec3(it.GetX() * 16, it.GetY() * 16, it.GetZ() * 16));
- model = glm::translate(model, glm::vec3(x, y, z));
- double size = 0.999;
- model = glm::scale(model, glm::vec3(size, size, size));
- models.push_back(model);
- }
- }
+ if (availableChunks.find(it) == availableChunks.end()) {
+ auto pair = std::make_pair(it, RenderSection(&gameState->world, it));
+ availableChunks.insert(pair);
+ } else {
+ availableChunks.find(it)->second.UpdateState();
}
- toRenderBlocks[it] = blocks;
- toRenderModels[it] = models;
}
- std::sort(toRender.begin(), toRender.end(), [this](const Vector &lhs, const Vector &rhs) {
- return glm::length((glm::vec3) lhs - gameState->Position()) <
- glm::length((glm::vec3) rhs - gameState->Position());
- });
if (firstTime)
- LOG(INFO) << "Chunks is prepared to rendering...";
+ LOG(INFO) << "Chunks to render: " << toRender.size() << " of " << availableChunks.size();
firstTime = false;
}
diff --git a/src/graphics/Gui.cpp b/src/graphics/Gui.cpp
new file mode 100644
index 0000000..bbf7cf2
--- /dev/null
+++ b/src/graphics/Gui.cpp
@@ -0,0 +1 @@
+#include <graphics/Gui.hpp> \ No newline at end of file
diff --git a/src/graphics/RenderSection.cpp b/src/graphics/RenderSection.cpp
new file mode 100644
index 0000000..fec67b5
--- /dev/null
+++ b/src/graphics/RenderSection.cpp
@@ -0,0 +1,281 @@
+#include <graphics/RenderSection.hpp>
+
+const GLfloat vertices[] = {
+ //Z+ edge
+ -0.5f, 0.5f, 0.5f,
+ -0.5f, -0.5f, 0.5f,
+ 0.5f, -0.5f, 0.5f,
+ -0.5f, 0.5f, 0.5f,
+ 0.5f, -0.5f, 0.5f,
+ 0.5f, 0.5f, 0.5f,
+
+ //Z- edge
+ -0.5f, -0.5f, -0.5f,
+ -0.5f, 0.5f, -0.5f,
+ 0.5f, -0.5f, -0.5f,
+ 0.5f, -0.5f, -0.5f,
+ -0.5f, 0.5f, -0.5f,
+ 0.5f, 0.5f, -0.5f,
+
+ //X+ edge
+ -0.5f, -0.5f, -0.5f,
+ -0.5f, -0.5f, 0.5f,
+ -0.5f, 0.5f, -0.5f,
+ -0.5f, 0.5f, -0.5f,
+ -0.5f, -0.5f, 0.5f,
+ -0.5f, 0.5f, 0.5f,
+
+ //X- edge
+ 0.5f, -0.5f, 0.5f,
+ 0.5f, 0.5f, -0.5f,
+ 0.5f, 0.5f, 0.5f,
+ 0.5f, -0.5f, 0.5f,
+ 0.5f, -0.5f, -0.5f,
+ 0.5f, 0.5f, -0.5f,
+
+ //Y+ edge
+ 0.5f, 0.5f, -0.5f,
+ -0.5f, 0.5f, 0.5f,
+ 0.5f, 0.5f, 0.5f,
+ 0.5f, 0.5f, -0.5f,
+ -0.5f, 0.5f, -0.5f,
+ -0.5f, 0.5f, 0.5f,
+
+ //Y- edge
+ -0.5f, -0.5f, 0.5f,
+ 0.5f, -0.5f, -0.5f,
+ 0.5f, -0.5f, 0.5f,
+ -0.5f, -0.5f, -0.5f,
+ 0.5f, -0.5f, -0.5f,
+ -0.5f, -0.5f, 0.5f,
+};
+
+const GLfloat uv_coords[] = {
+ //Z+
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+
+ //Z-
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 0.0f,
+ 0.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+
+ //X+
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 0.0f, 1.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+
+ //X-
+ 0.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+
+ //Y+
+ 0.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+
+ //Y-
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+ 1.0f, 0.0f,
+};
+
+void RenderState::SetActiveVao(GLuint Vao) {
+ if (Vao != ActiveVao) {
+ glBindVertexArray(Vao);
+ ActiveVao = Vao;
+ }
+}
+
+void RenderState::SetActiveShader(GLuint Shader) {
+ if (Shader != ActiveShader) {
+ glUseProgram(Shader);
+ ActiveShader = Shader;
+ }
+}
+
+const GLuint magicUniqueConstant = 88375;
+GLuint RenderSection::VboVertices = magicUniqueConstant;
+GLuint RenderSection::VboUvs = magicUniqueConstant;
+std::map<GLuint, int> RenderSection::refCounterVbo;
+std::map<GLuint, int> RenderSection::refCounterVao;
+
+
+RenderSection::RenderSection(World *world, Vector position) : sectionPosition(position), world(world) {
+
+ if (VboVertices == magicUniqueConstant) {
+ glGenBuffers(1, &VboVertices);
+ glGenBuffers(1, &VboUvs);
+
+ //Cube vertices
+ glBindBuffer(GL_ARRAY_BUFFER, VboVertices);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+
+ //Cube UVs
+ glBindBuffer(GL_ARRAY_BUFFER, VboUvs);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(uv_coords), uv_coords, GL_STATIC_DRAW);
+
+ LOG(INFO) << "Created VBOs with vertices (" << VboVertices << ") and UVs (" << VboUvs
+ << ") for ordinary blocks";
+ }
+
+ glGenBuffers(1, &VboBlocks);
+ if (refCounterVbo.find(VboBlocks) == refCounterVbo.end())
+ refCounterVbo[VboBlocks] = 0;
+ refCounterVbo[VboBlocks]++;
+
+ glGenBuffers(1, &VboModels);
+ if (refCounterVbo.find(VboModels) == refCounterVbo.end())
+ refCounterVbo[VboModels] = 0;
+ refCounterVbo[VboModels]++;
+
+ glGenVertexArrays(1, &Vao);
+ if (refCounterVao.find(Vao) == refCounterVao.end())
+ refCounterVao[Vao] = 0;
+ refCounterVao[Vao]++;
+
+ glBindVertexArray(Vao);
+ {
+ //Cube vertices
+ glBindBuffer(GL_ARRAY_BUFFER, VboVertices);
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), nullptr);
+ glEnableVertexAttribArray(0);
+
+ //Cube UVs
+ glBindBuffer(GL_ARRAY_BUFFER, VboUvs);
+ glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), nullptr);
+ glEnableVertexAttribArray(2);
+
+ //Blocks ids
+ glBindBuffer(GL_ARRAY_BUFFER, VboBlocks);
+ glVertexAttribPointer(7, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), nullptr);
+ glEnableVertexAttribArray(7);
+ glVertexAttribDivisor(7, 1);
+ glCheckError();
+
+ //Blocks models
+ size_t sizeOfMat4 = 4 * 4 * sizeof(GLfloat);
+ glBindBuffer(GL_ARRAY_BUFFER, VboModels);
+ glVertexAttribPointer(8 + 0, 4, GL_FLOAT, GL_FALSE, sizeOfMat4, nullptr);
+ glVertexAttribPointer(8 + 1, 4, GL_FLOAT, GL_FALSE, sizeOfMat4, (void *) (1 * 4 * sizeof(GLfloat)));
+ glVertexAttribPointer(8 + 2, 4, GL_FLOAT, GL_FALSE, sizeOfMat4, (void *) (2 * 4 * sizeof(GLfloat)));
+ glVertexAttribPointer(8 + 3, 4, GL_FLOAT, GL_FALSE, sizeOfMat4, (void *) (3 * 4 * sizeof(GLfloat)));
+ glEnableVertexAttribArray(8 + 0);
+ glEnableVertexAttribArray(8 + 1);
+ glEnableVertexAttribArray(8 + 2);
+ glEnableVertexAttribArray(8 + 3);
+ glVertexAttribDivisor(8 + 0, 1);
+ glVertexAttribDivisor(8 + 1, 1);
+ glVertexAttribDivisor(8 + 2, 1);
+ glVertexAttribDivisor(8 + 3, 1);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+ glBindVertexArray(0);
+ UpdateState();
+ glCheckError();
+}
+
+RenderSection::~RenderSection() {
+ refCounterVbo[VboBlocks]--;
+ refCounterVbo[VboModels]--;
+ refCounterVao[Vao]--;
+ if (refCounterVbo[VboBlocks] <= 0)
+ glDeleteBuffers(1, &VboBlocks);
+ if (refCounterVbo[VboModels] <= 0)
+ glDeleteBuffers(1, &VboBlocks);
+ if (refCounterVao[Vao] <= 0)
+ glDeleteVertexArrays(1, &Vao);
+}
+
+void RenderSection::UpdateState() {
+ Section *section = &world->sections.find(sectionPosition)->second;
+ std::vector<glm::mat4> models;
+ std::vector<glm::vec2> blocks;
+ for (int y = 0; y < 16; y++) {
+ for (int z = 0; z < 16; z++) {
+ for (int x = 0; x < 16; x++) {
+ Block block = section->GetBlock(Vector(x, y, z));
+ if (block.id == 0)
+ continue;
+
+ unsigned char isVisible = 0;
+ if (x == 0 || x == 15 || y == 0 || y == 15 || z == 0 || z == 15) {
+ isVisible = 0;
+ } else {
+ isVisible |= (section->GetBlock(Vector(x + 1, y, z)).id != 0) << 0;
+ isVisible |= (section->GetBlock(Vector(x - 1, y, z)).id != 0) << 1;
+ isVisible |= (section->GetBlock(Vector(x, y + 1, z)).id != 0) << 2;
+ isVisible |= (section->GetBlock(Vector(x, y - 1, z)).id != 0) << 3;
+ isVisible |= (section->GetBlock(Vector(x, y, z + 1)).id != 0) << 4;
+ isVisible |= (section->GetBlock(Vector(x, y, z - 1)).id != 0) << 5;
+ }
+ if (isVisible == 0x3F)
+ continue;
+
+ glm::vec2 data(block.id, block.state);
+ blocks.push_back(data);
+ glm::mat4 model;
+ model = glm::translate(model, glm::vec3(section->GetPosition().GetX() * 16,
+ section->GetPosition().GetY() * 16,
+ section->GetPosition().GetZ() * 16));
+ model = glm::translate(model, glm::vec3(x, y, z));
+ double size = 0.999;
+ model = glm::scale(model, glm::vec3(size, size, size));
+ models.push_back(model);
+ }
+ }
+ }
+ glBindBuffer(GL_ARRAY_BUFFER, VboBlocks);
+ glBufferData(GL_ARRAY_BUFFER, blocks.size() * sizeof(glm::vec2), blocks.data(), GL_DYNAMIC_DRAW);
+
+ glBindBuffer(GL_ARRAY_BUFFER, VboModels);
+ glBufferData(GL_ARRAY_BUFFER, models.size() * sizeof(glm::mat4), models.data(), GL_DYNAMIC_DRAW);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ numOfBlocks = blocks.size();
+}
+
+void RenderSection::Render(RenderState &state) {
+ state.SetActiveVao(Vao);
+ glDrawArraysInstanced(GL_TRIANGLES, 0, 36, numOfBlocks);
+ glCheckError();
+}
+
+Section *RenderSection::GetSection() {
+ return &world->sections.find(sectionPosition)->second;
+}
+
+RenderSection::RenderSection(const RenderSection &other) {
+ this->world = other.world;
+ this->VboModels = other.VboModels;
+ this->VboBlocks = other.VboBlocks;
+ this->sectionPosition = other.sectionPosition;
+ this->Vao = other.Vao;
+ this->numOfBlocks = other.numOfBlocks;
+
+ refCounterVbo[VboBlocks]++;
+ refCounterVbo[VboModels]++;
+ refCounterVao[Vao]++;
+}
diff --git a/src/graphics/Shader.cpp b/src/graphics/Shader.cpp
index cf43115..3d2efb8 100644
--- a/src/graphics/Shader.cpp
+++ b/src/graphics/Shader.cpp
@@ -1,4 +1,4 @@
-#include "Shader.hpp"
+#include <graphics/Shader.hpp>
Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath, const GLchar *geometryPath) {
vertex = vertexPath;
diff --git a/src/graphics/Texture.cpp b/src/graphics/Texture.cpp
index 5d183c3..e5e2bba 100644
--- a/src/graphics/Texture.cpp
+++ b/src/graphics/Texture.cpp
@@ -1,4 +1,4 @@
-#include "Texture.hpp"
+#include <graphics/Texture.hpp>
Texture::Texture(std::string filename, GLenum textureWrapping, GLenum textureFiltering) {
glGenTextures(1, &texture);
diff --git a/src/graphics/Widget.cpp b/src/graphics/Widget.cpp
new file mode 100644
index 0000000..e53bc87
--- /dev/null
+++ b/src/graphics/Widget.cpp
@@ -0,0 +1 @@
+#include <graphics/Widget.hpp> \ No newline at end of file
diff --git a/src/gui/Gui.cpp b/src/gui/Gui.cpp
deleted file mode 100644
index bf600cb..0000000
--- a/src/gui/Gui.cpp
+++ /dev/null
@@ -1 +0,0 @@
-#include "Gui.hpp"
diff --git a/src/gui/Widget.cpp b/src/gui/Widget.cpp
deleted file mode 100644
index a88a2bb..0000000
--- a/src/gui/Widget.cpp
+++ /dev/null
@@ -1 +0,0 @@
-#include "Widget.hpp"
diff --git a/src/main.cpp b/src/main.cpp
index 8a7b974..aa30ff8 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1,4 +1,4 @@
-#include "core/Core.hpp"
+#include "../include/Core.hpp"
const char *getTimeSinceProgramStart(void) {
static auto initialTime = std::chrono::steady_clock().now();
diff --git a/src/nbt/Nbt.hpp b/src/nbt/Nbt.hpp
deleted file mode 100644
index 28e5345..0000000
--- a/src/nbt/Nbt.hpp
+++ /dev/null
@@ -1,515 +0,0 @@
-#pragma once
-
-#include <cstddef>
-#include <vector>
-#include <zlib.h>
-#include <fstream>
-#include "../utility/utility.h"
-
-namespace nbt {
- enum TagType {
- End, //nullptr
- Byte, //int8_t
- Short, //int16_t
- Int, //int32_t
- Long, //int64_t
- Float, //float
- Double, //double
- ByteArray, //std::vector<signed char>
- String, //std::string
- List, //std::vector<NbtTag>
- Compound, //std::vector<NbtTag>
- IntArray, //std::vector<int32_t>
- Unknown, //dummy value
- };
-
- class NbtTag;
-
- typedef std::vector<NbtTag> compound_t;
-
- typedef std::string string_t;
-
- typedef std::vector<signed char> byteArray_t;
-
- typedef std::vector<int> intArray_t;
-
- class NbtTag {
- TagType type = Unknown;
- string_t name = "";
- unsigned char *data = nullptr;
- public:
- NbtTag(TagType type, string_t name) : type(type), name(name) {
- switch (type) {
- case End:
- data = nullptr;
- break;
- case Compound:
- data = (unsigned char *) new compound_t;
- break;
- case String:
- data = (unsigned char *) new string_t;
- break;
- case Int:
- data = (unsigned char *) new int32_t;
- break;
- case Long:
- data = (unsigned char *) new int64_t;
- break;
- case Byte:
- data = (unsigned char *) new int8_t;
- break;
- case Short:
- data = (unsigned char *) new int16_t;
- break;
- case Float:
- data = (unsigned char *) new float;
- break;
- case Double:
- data = (unsigned char *) new double;
- break;
- case ByteArray:
- data = (unsigned char *) new byteArray_t;
- break;
- case List:
- data = (unsigned char *) new compound_t;
- break;
- case IntArray:
- data = (unsigned char *) new intArray_t;
- }
- }
-
- NbtTag(const NbtTag &other) : type(other.type), name(other.name) {
- switch (type) {
- case Byte:
- data = (unsigned char *) new int8_t;
- *((int8_t *) data) = *((int8_t *) other.data);
- break;
- case Short:
- data = (unsigned char *) new int16_t;
- *((int16_t *) data) = *((int16_t *) other.data);
- break;
- case Int:
- data = (unsigned char *) new int32_t;
- *((int32_t *) data) = *((int32_t *) other.data);
- break;
- case Long:
- data = (unsigned char *) new int64_t;
- *((int64_t *) data) = *((int64_t *) other.data);
- break;
- case Float:
- data = (unsigned char *) new float;
- *((float *) data) = *((float *) other.data);
- break;
- case Double:
- data = (unsigned char *) new double;
- *((double *) data) = *((double *) other.data);
- break;
- case ByteArray:
- data = (unsigned char *) new byteArray_t;
- *((std::vector<signed char> *) data) = *((std::vector<signed char> *) other.data);
- break;
- case String:
- data = (unsigned char *) new string_t;
- *((std::string *) data) = *((std::string *) other.data);
- break;
- case List:
- data = (unsigned char *) new compound_t;
- *((std::vector<NbtTag> *) data) = *((std::vector<NbtTag> *) other.data);
- break;
- case Compound:
- data = (unsigned char *) new compound_t;
- *((std::vector<NbtTag> *) data) = *((std::vector<NbtTag> *) other.data);
- break;
- case IntArray:
- data = (unsigned char *) new intArray_t;
- *((std::vector<int> *) data) = *((std::vector<int> *) other.data);
- break;
- }
- }
-
- ~NbtTag() {
- switch (type) {
- case Byte:
- delete ((int8_t *) data);
- break;
- case Short:
- delete ((int16_t *) data);
- break;
- case Int:
- delete ((int32_t *) data);
- break;
- case Long:
- delete ((int64_t *) data);
- break;
- case Float:
- delete ((float *) data);
- break;
- case Double:
- delete ((double *) data);
- break;
- case ByteArray:
- delete ((std::vector<signed char> *) data);
- break;
- case String:
- delete ((std::string *) data);
- break;
- case List:
- delete ((std::vector<NbtTag> *) data);
- break;
- case Compound:
- delete ((std::vector<NbtTag> *) data);
- break;
- case IntArray:
- delete ((std::vector<int> *) data);
- break;
- }
- };
-
- void swap(NbtTag &other) {
- std::swap(other.data, data);
- std::swap(other.name, name);
- std::swap(other.type, type);
- }
-
- NbtTag &operator=(NbtTag other) {
- other.swap(*this);
- return *this;
- }
-
- TagType GetType() const{
- return type;
- }
-
- string_t GetName() const{
- return name;
- }
-
-
- string_t &GetString() {
- string_t &val = *reinterpret_cast<std::string *>(data);
- return val;
- }
-
- compound_t &GetCompound() {
- std::vector<NbtTag> &val = *reinterpret_cast<std::vector<NbtTag> *>(data);
- return val;
- }
-
- compound_t &GetList() {
- std::vector<NbtTag> &val = *reinterpret_cast<std::vector<NbtTag> *>(data);
- return val;
- }
-
- int64_t &GetLong() {
- int64_t &val = *reinterpret_cast<int64_t *>(data);
- return val;
- }
-
- float &GetFloat() {
- float &val = *reinterpret_cast<float *>(data);
- return val;
- }
-
- double &GetDouble() {
- double &val = *reinterpret_cast<double *>(data);
- return val;
- }
-
- byteArray_t &GetByteArray() {
- auto &val = *reinterpret_cast<byteArray_t *>(data);
- return val;
- }
-
- intArray_t &GetIntArray() {
- auto &val = *reinterpret_cast<intArray_t *>(data);
- return val;
- }
-
- int16_t &GetShort() {
- auto &val = *reinterpret_cast<int16_t *>(data);
- return val;
- }
-
- int32_t &GetInt() {
- auto &val = *reinterpret_cast<int32_t *>(data);
- return val;
- }
-
- int8_t &GetByte() {
- auto &val = *reinterpret_cast<int8_t *>(data);
- return val;
- }
- };
-
- NbtTag ParseTag(unsigned char *data, size_t &size, TagType listItemType = Unknown) {
- size = 0;
- TagType type;
- if (listItemType == Unknown) {
- type = (TagType) *data;
- data += 1;
- size += 1;
- } else
- type = listItemType;
- string_t name;
- if (listItemType == Unknown && type != End) {
- short nameLen = *((short *) data);
- data += 2;
- size += 2;
- endswap(&nameLen);
- name = std::string((char *) data, nameLen);
- data += nameLen;
- size += nameLen;
- }
- NbtTag tag(type, name);
- switch (type) {
- case Compound: {
- do {
- size_t s;
- tag.GetCompound().push_back(ParseTag(data, s));
- data += s;
- size += s;
- } while (tag.GetCompound().back().GetType() != End);
- tag.GetCompound().pop_back();
- return tag;
- }
- case String: {
- short len = *((short *) data);
- data += 2;
- size += 2;
- endswap(&len);
- string_t str((char *) data, len);
- data += len;
- size += len;
- tag.GetString() = str;
- return tag;
- }
- case End:
- return tag;
- case Long:
- tag.GetLong() = *((int64_t *) data);
- endswap(&tag.GetLong());
- data += 8;
- size += 8;
- return tag;
- case Short:
- tag.GetShort() = *((int16_t *) data);
- endswap(&tag.GetShort());
- data += 2;
- size += 2;
- return tag;
- case Float:
- tag.GetFloat() = *((float *) data);
- endswap(&tag.GetFloat());
- data += 4;
- size += 4;
- return tag;
- case Double:
- tag.GetDouble() = *((double *) data);
- endswap(&tag.GetDouble());
- data += 8;
- size += 8;
- return tag;
- case Byte:
- tag.GetByte() = *((int8_t *) data);
- endswap(&tag.GetByte());
- data += 1;
- size += 1;
- return tag;
- case Int:
- tag.GetInt() = *((int32_t *) data);
- endswap(&tag.GetInt());
- data += 4;
- size += 4;
- return tag;
- case List: {
- TagType listType = *((TagType *) data);
- data += 1;
- size += 1;
- int32_t listLength = *((int32_t *) data);
- endswap(&listLength);
- data += 4;
- size += 4;
- for (int i = 0; i < listLength; i++) {
- size_t s = 0;
- std::vector<NbtTag> &vec = tag.GetCompound();
- vec.push_back(ParseTag(data, s, listType));
- data += s;
- size += s;
- }
- return tag;
- }
- case ByteArray: {
- int32_t arrLength = *((int32_t *) data);
- endswap(&arrLength);
- data += 4;
- size += 4;
- for (int i = 0; i < arrLength; i++) {
- signed char val = (signed char) data[i];
- std::vector<signed char> &vec = tag.GetByteArray();
- vec.push_back(val);
- }
- data += arrLength;
- size += arrLength;
- return tag;
- }
- default:
- throw 13;
- }
- }
-
- NbtTag ParseTag(unsigned char *data, size_t *optionalSize = nullptr) {
- size_t s = 0;
- size_t &size = (optionalSize ? *optionalSize : s);
- return ParseTag(data, size);
- }
-
- std::vector<unsigned char> Decompress(unsigned char *data, size_t dataLen) {
- const size_t decompBuffSize = 1024 * 16;
- unsigned char *decompBuff = new unsigned char[decompBuffSize];
- std::vector<unsigned char> uncompressed;
- for (int i = 0; i < decompBuffSize; i++)
- decompBuff[i] = 0;
-
-
- z_stream stream;
- stream.zalloc = Z_NULL;
- stream.zfree = Z_NULL;
- stream.opaque = Z_NULL;
- stream.next_in = data;
- stream.avail_in = dataLen;
- stream.next_out = decompBuff;
- stream.avail_out = decompBuffSize;
-
- if (inflateInit2(&stream, 15 + 32) != Z_OK) {
- delete[] decompBuff;
- throw 171;
- }
-
- int res;
- do {
- stream.avail_out = decompBuffSize;
-
- switch ((res = inflate(&stream, Z_NO_FLUSH))) {
- case Z_MEM_ERROR:
- throw 172;
- case Z_DATA_ERROR:
- throw 173;
- case Z_NEED_DICT:
- throw 174;
- }
-
- uncompressed.resize(uncompressed.size() + decompBuffSize);
- std::copy(decompBuff, decompBuff + decompBuffSize, uncompressed.end() - decompBuffSize);
- } while (stream.avail_out == 0);
- if (res != Z_STREAM_END)
- throw 175;
- if (inflateEnd(&stream) != Z_OK)
- throw 176;
- delete[] decompBuff;
- return uncompressed;
- }
-
- NbtTag ParseCompressed(unsigned char *data, size_t dataLen) {
- auto uncompressed = Decompress(data, dataLen);
- NbtTag root = ParseTag(uncompressed.data());
- return root;
- }
-
- NbtTag Parse(unsigned char *data, size_t dataLen) {
- bool isCompressed = *data!=10;
- if (isCompressed)
- return ParseCompressed(data,dataLen);
- else
- return ParseTag(data);
- }
-
- void PrintTree(NbtTag &tree, int deepness = 0, std::ostream &ostream = std::cout) {
- ostream << std::string(deepness, '\t') << "Tag ";
- switch (tree.GetType()) {
- case Byte:
- ostream << "byte";
- break;
- case Short:
- ostream << "short";
- break;
- case Int:
- ostream << "int";
- break;
- case Long:
- ostream << "long";
- break;
- case Float:
- ostream << "float";
- break;
- case Double:
- ostream << "double";
- break;
- case ByteArray:
- ostream << "byte array";
- break;
- case String:
- ostream << "string";
- break;
- case List:
- ostream << "list";
- break;
- case Compound:
- ostream << "compound";
- break;
- case IntArray:
- ostream << "int array";
- break;
- case End:
- ostream << "end";
- break;
- }
- if (tree.GetName().length() > 0)
- ostream << " (" << tree.GetName() << ")";
- ostream << ": ";
-
- if (tree.GetType() == Compound || tree.GetType() == List) {
- std::vector<NbtTag> &vec = (tree.GetType() == Compound ? tree.GetCompound() : tree.GetList());
- ostream << vec.size() << " entries {" << std::endl;
- for (auto it = vec.begin(); it != vec.end(); ++it) {
- PrintTree(*it, deepness + 1, std::cout);
- }
- ostream << std::string(deepness, '\t') << "}" << std::endl;
- return;
- } else {
- switch (tree.GetType()) {
- case Int:
- ostream << tree.GetInt();
- break;
- case String:
- ostream << "\"" << tree.GetString() << "\"";
- break;
- case Double:
- ostream << tree.GetDouble();
- break;
- case Float:
- ostream << tree.GetFloat();
- break;
- case Short:
- ostream << tree.GetShort();
- break;
- case Byte:
- ostream << (int) tree.GetByte();
- break;
- case Long:
- ostream << tree.GetLong();
- break;
- case ByteArray:
- ostream << "[" << tree.GetByteArray().size() << " bytes]: ";
- for (int i = 0; i < (tree.GetByteArray().size() > 10 ? 10 : tree.GetByteArray().size()); i++) {
- ostream << std::hex << "0x" << (tree.GetByteArray()[i] > 15 ? "" : "0")
- << (int) tree.GetByteArray()[i]
- << std::dec << " ";
- }
- break;
- case IntArray:
- break;
- }
- ostream << std::endl;
- }
- }
-} \ No newline at end of file
diff --git a/src/network/Network.cpp b/src/network/Network.cpp
index 68df158..91cb481 100644
--- a/src/network/Network.cpp
+++ b/src/network/Network.cpp
@@ -1,5 +1,4 @@
-#include "Network.hpp"
-#include <iostream>
+#include <network/Network.hpp>
Network::Network(std::string address, unsigned short port) {
socket = new Socket(address, port);
diff --git a/src/network/NetworkClient.cpp b/src/network/NetworkClient.cpp
index b8d880d..73880cf 100644
--- a/src/network/NetworkClient.cpp
+++ b/src/network/NetworkClient.cpp
@@ -1,5 +1,4 @@
-#include "NetworkClient.hpp"
-#include "Packet.hpp"
+#include <network/NetworkClient.hpp>
NetworkClient::NetworkClient(std::string address, unsigned short port, std::string username, bool &quit)
: network(address, port), isRunning(quit) {
diff --git a/src/network/Socket.cpp b/src/network/Socket.cpp
index 2bbf49a..f4e6787 100644
--- a/src/network/Socket.cpp
+++ b/src/network/Socket.cpp
@@ -1,4 +1,4 @@
-#include "Socket.hpp"
+#include <network/Socket.hpp>
Socket::Socket(std::string address, unsigned short port) {
sf::Socket::Status connectionStatus = socket.connect(sf::IpAddress(address), port);
diff --git a/src/network/Stream.cpp b/src/network/Stream.cpp
index d492428..447b13f 100644
--- a/src/network/Stream.cpp
+++ b/src/network/Stream.cpp
@@ -1,4 +1,4 @@
-#include "Stream.hpp"
+#include <network/Stream.hpp>
const int MAX_VARINT_LENGTH = 5;
diff --git a/src/utility/utility.cpp b/src/utility/utility.cpp
deleted file mode 100644
index aa50e9f..0000000
--- a/src/utility/utility.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-#include "utility.h"
-
-int VarIntRead(unsigned char *data, size_t &readed) {
- readed = 0;
- int result = 0;
- char read;
- do {
- read = data[readed];
- int value = (read & 0b01111111);
- result |= (value << (7 * readed));
-
- readed++;
- if (readed > 5) {
- throw "VarInt is too big";
- }
- } while ((read & 0b10000000) != 0);
-
- return result;
-}
-
-size_t VarIntWrite(unsigned int value, unsigned char *data) {
- size_t len = 0;
- do {
- unsigned char temp = (unsigned char) (value & 0b01111111);
- value >>= 7;
- if (value != 0) {
- temp |= 0b10000000;
- }
- data[len] = temp;
- len++;
- } while (value != 0);
- return len;
-}
-
-long long int ReadVarLong(unsigned char *data, int &readed) {
- readed = 0;
- long long result = 0;
- unsigned char read;
- do {
- read = data[readed];
- long long value = (read & 0b01111111);
- result |= (value << (7 * readed));
-
- readed++;
- if (readed > 10) {
- throw "VarLong is too big";
- }
- } while ((read & 0b10000000) != 0);
- return result;
-}
-
-unsigned char *WriteVarLong(unsigned long long int value, int &len) {
- unsigned char *data = new unsigned char[10];
- len = 0;
- do {
- unsigned char temp = (unsigned char) (value & 0b01111111);
- value >>= 7;
- if (value != 0) {
- temp |= 0b10000000;
- }
- data[len] = temp;
- len++;
- } while (value != 0);
-
- return data;
-} \ No newline at end of file
diff --git a/src/utility/utility.h b/src/utility/utility.h
deleted file mode 100644
index 32120cb..0000000
--- a/src/utility/utility.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#pragma once
-#include <algorithm>
-
-int VarIntRead(unsigned char *data, size_t &readed);
-
-size_t VarIntWrite(unsigned int value, unsigned char *data);
-
-long long int ReadVarLong(unsigned char *data, int &readed);
-
-unsigned char *WriteVarLong(unsigned long long int value, int &len);
-
-template<class T>
-void endswap(T *objp) {
- unsigned char *memp = reinterpret_cast<unsigned char *>(objp);
- std::reverse(memp, memp + sizeof(T));
-} \ No newline at end of file
diff --git a/src/world/Block.cpp b/src/world/Block.cpp
index e88068a..74ac406 100644
--- a/src/world/Block.cpp
+++ b/src/world/Block.cpp
@@ -1,4 +1,4 @@
-#include "Block.hpp"
+#include <world/Block.hpp>
Block::~Block() {}
diff --git a/src/world/Collision.cpp b/src/world/Collision.cpp
index 4f2c837..8fc562b 100644
--- a/src/world/Collision.cpp
+++ b/src/world/Collision.cpp
@@ -1,4 +1,4 @@
-#include "Collision.hpp"
+#include <world/Collision.hpp>
bool TestCollision(AABB first, AABB second) {
double firstXl = first.x;
diff --git a/src/gamestate/GameState.cpp b/src/world/GameState.cpp
index 316d5f1..b484b06 100644
--- a/src/gamestate/GameState.cpp
+++ b/src/world/GameState.cpp
@@ -1,4 +1,4 @@
-#include "GameState.hpp"
+#include <GameState.hpp>
GameState::GameState(NetworkClient *Net, bool &quit) : nc(Net), isRunning(quit) {
Front = glm::vec3(0.0f, 0.0f, -1.0f);
diff --git a/src/world/Section.cpp b/src/world/Section.cpp
index 8f94ad7..a338e49 100644
--- a/src/world/Section.cpp
+++ b/src/world/Section.cpp
@@ -1,8 +1,11 @@
-#include "Section.hpp"
+#include <world/Section.hpp>
-Section::Section(byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky, byte bitsPerBlock,
+Section::Section(Vector position, byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky,
+ byte bitsPerBlock,
std::vector<unsigned short> palette) {
+ worldPosition = position;
+
m_dataBlocksLen = dataBlocksLength;
m_dataBlocks = new byte[m_dataBlocksLen];
std::copy(dataBlocks, dataBlocks + m_dataBlocksLen, m_dataBlocks);
@@ -97,7 +100,7 @@ void Section::Parse() {
}
Section &Section::operator=(Section other) {
- std::swap(*this,other);
+ std::swap(*this, other);
return *this;
}
@@ -113,6 +116,7 @@ void swap(Section &a, Section &b) {
}
Section::Section(const Section &other) {
+ worldPosition = other.worldPosition;
m_dataBlocksLen = other.m_dataBlocksLen;
m_dataBlocks = new byte[m_dataBlocksLen];
std::copy(other.m_dataBlocks, other.m_dataBlocks + m_dataBlocksLen, m_dataBlocks);
@@ -127,4 +131,8 @@ Section::Section(const Section &other) {
m_palette = other.m_palette;
m_bitsPerBlock = other.m_bitsPerBlock;
-} \ No newline at end of file
+}
+
+Vector Section::GetPosition() {
+ return worldPosition;
+}
diff --git a/src/world/World.cpp b/src/world/World.cpp
index 394598b..abcfebf 100644
--- a/src/world/World.cpp
+++ b/src/world/World.cpp
@@ -1,4 +1,4 @@
-#include "World.hpp"
+#include <world/World.hpp>
void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
StreamBuffer chunkData(packet->Data.data(), packet->Data.size());
@@ -6,7 +6,7 @@ void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
for (int i = 0; i < 16; i++) {
if (bitmask[i]) {
Vector chunkPosition = Vector(packet->ChunkX, i, packet->ChunkZ);
- Section section = ParseSection(&chunkData);
+ Section section = ParseSection(&chunkData, chunkPosition);
auto it = sections.find(chunkPosition);
if (it == sections.end()) {
sections.insert(std::make_pair(chunkPosition, section));
@@ -19,7 +19,7 @@ void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
}
}
-Section World::ParseSection(StreamInput *data) {
+Section World::ParseSection(StreamInput *data, Vector position) {
unsigned char bitsPerBlock = data->ReadUByte();
int paletteLength = data->ReadVarInt();
std::vector<unsigned short> palette;
@@ -32,7 +32,7 @@ Section World::ParseSection(StreamInput *data) {
std::vector<unsigned char> skyLight;
if (dimension == 0)
skyLight = data->ReadByteArray(4096 / 2);
- return Section(dataArray.data(), dataArray.size(), blockLight.data(),
+ return Section(position, dataArray.data(), dataArray.size(), blockLight.data(),
(skyLight.size() > 0 ? skyLight.data() : nullptr), bitsPerBlock, palette);
}