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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-04-23 15:39:59 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-04-21 15:39:59 +0200 |
commit | d46f3a7180afdb5213afc80c97ae5fc8db43248a (patch) | |
tree | 2e00ab460474084042176d71df3f6f2cee8d3d63 | |
parent | 2017-04-21 (diff) | |
download | AltCraft-d46f3a7180afdb5213afc80c97ae5fc8db43248a.tar AltCraft-d46f3a7180afdb5213afc80c97ae5fc8db43248a.tar.gz AltCraft-d46f3a7180afdb5213afc80c97ae5fc8db43248a.tar.bz2 AltCraft-d46f3a7180afdb5213afc80c97ae5fc8db43248a.tar.lz AltCraft-d46f3a7180afdb5213afc80c97ae5fc8db43248a.tar.xz AltCraft-d46f3a7180afdb5213afc80c97ae5fc8db43248a.tar.zst AltCraft-d46f3a7180afdb5213afc80c97ae5fc8db43248a.zip |
-rw-r--r-- | CMakeLists.txt | 3 | ||||
-rw-r--r-- | Display.cpp | 53 | ||||
-rw-r--r-- | Display.hpp | 5 | ||||
-rw-r--r-- | Game.cpp | 14 | ||||
-rw-r--r-- | Section.cpp | 14 | ||||
-rw-r--r-- | Section.hpp | 2 | ||||
-rw-r--r-- | World.cpp | 15 | ||||
-rw-r--r-- | World.hpp | 10 |
8 files changed, 65 insertions, 51 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 65d0205..811443d 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -2,7 +2,8 @@ cmake_minimum_required(VERSION 3.5) project(AltCraft) set(CMAKE_CXX_STANDARD 14) -set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pedantic-errors -w -Werror -g") +set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pedantic-errors -w -Werror") +set(CMAKE_CXX_FLASG "${CMAKE_CXX_FLAGS} -g -O0") #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address") #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -pg") diff --git a/Display.cpp b/Display.cpp index ef7dd9a..7c3e59e 100644 --- a/Display.cpp +++ b/Display.cpp @@ -4,9 +4,11 @@ Display::Display(int w, int h, std::string title, World *world, std::condition_variable &gameStartWaiter) : gameStartWaiter(gameStartWaiter) { window = new sf::RenderWindow(sf::VideoMode(w, h), title); + window->setActive(true); window->clear(sf::Color::Black); window->display(); this->world = world; + window->setFramerateLimit(60); } Display::~Display() { @@ -16,19 +18,19 @@ Display::~Display() { void Display::Update() { pollEvents(); - { + /*{ std::chrono::steady_clock clock; static auto timeOfPreviousUpdate(clock.now()); std::chrono::duration<double> delta = clock.now() - timeOfPreviousUpdate; if (delta.count() > 0.5) { - window->setTitle( - std::string("Render layer: " + std::to_string(renderLayer) + "\t" + - //" BlockID: " + std::to_string(currentId) + - " Mouse pos" + std::to_string(mousePos.x) + " " + std::to_string(mousePos.y) + - " FPS: " + std::to_string(1 / frameTime))); - timeOfPreviousUpdate = clock.now(); + timeOfPreviousUpdate = clock.now();*/ + window->setTitle( + std::string("Render layer: " + std::to_string(renderLayer) + "\t" + + //" BlockID: " + std::to_string(currentId) + + " Mouse pos" + std::to_string(mousePos.x) + " " + std::to_string(mousePos.y) + + " FPS: " + std::to_string(1.0 / frameTime)));/* } - } + }*/ window->clear(sf::Color::Black); if (isGameStarted) @@ -42,7 +44,10 @@ void Display::renderWorld() { if (sectionIt->first.GetY() != renderLayer / 16) continue; Section §ion = sectionIt->second; - sf::Texture &texture = GetSectionTexture(sectionIt->first); + sf::Image &image = GetSectionTexture(sectionIt->first); + sf::Texture texture; + texture.create(16, 16); + texture.update(image); sf::Sprite sprite(texture); sprite.setPosition(sectionIt->first.GetX() * 16, sectionIt->first.GetZ() * 16); window->draw(sprite); @@ -178,6 +183,9 @@ void Display::pollEvents() { view.zoom(0.9); //view.setSize(view.getSize().x - coeff2, view.getSize().y - coeff2); window->setView(view); + } else if (e.key.code == sf::Keyboard::K) { + std::cout << "Allocated memory is freed" << std::endl; + sectionTextures.clear(); } break; case sf::Event::MouseButtonPressed: @@ -212,15 +220,17 @@ void Display::MainLoop() { std::cout << "Graphics subsystem initialized" << std::endl;*/ while (!IsClosed()) { Update(); - std::chrono::steady_clock clock; - static auto timeOfPreviousUpdate(clock.now()); - std::chrono::duration<double> delta = clock.now() - timeOfPreviousUpdate; - timeOfPreviousUpdate = clock.now(); - frameTime = delta.count(); + { + std::chrono::steady_clock clock; + static auto timeOfPreviousUpdate(clock.now()); + std::chrono::duration<double> delta = clock.now() - timeOfPreviousUpdate; + timeOfPreviousUpdate = clock.now(); + frameTime = delta.count(); + } } } -sf::Texture &Display::GetSectionTexture(PositionI pos) { +sf::Image &Display::GetSectionTexture(PositionI pos) { if (sectionTextures.find(pos) != sectionTextures.end() && sectionTextures[pos][renderLayer - pos.GetY() * 16].getSize() != sf::Vector2u(0, 0)) return sectionTextures[pos][renderLayer - pos.GetY() * 16]; @@ -270,16 +280,9 @@ sf::Texture &Display::GetSectionTexture(PositionI pos) { image.setPixel(x, z, color); } } - /*for (int i = 0; i < 16; i++) { - for (int j = 0; j < 16; j++) { - std::cout << std::hex << (int)pixels[i * 256 + j * 16] << (int)pixels[i * 256 + j * 16 + 1] - << (int)pixels[i * 256 + j * 16 + 2] <<(int) pixels[i * 256 + j * 16 + 3] << " "; - } - std::cout<<std::endl; - }*/ - sf::Texture texture; + /*sf::Texture texture; texture.create(16, 16); - texture.update(image); - sectionTextures[pos][renderLayer - pos.GetY() * 16] = texture; + texture.update(image);*/ + sectionTextures[pos][renderLayer - pos.GetY() * 16] = image; return sectionTextures[pos][renderLayer - pos.GetY() * 16]; }
\ No newline at end of file diff --git a/Display.hpp b/Display.hpp index d7a9089..3d54482 100644 --- a/Display.hpp +++ b/Display.hpp @@ -8,7 +8,8 @@ class Display { sf::RenderWindow *window; - std::map<PositionI, std::array<sf::Texture,16>> sectionTextures; + std::map<PositionI, std::array<sf::Image,16>> sectionTextures; + //std::map<PositionI, std::array<sf::Texture,16>> sectionTextures; World *world; bool isGameStarted = false; std::condition_variable &gameStartWaiter; @@ -21,7 +22,7 @@ class Display { void Update(); - sf::Texture &GetSectionTexture(PositionI pos); + sf::Image &GetSectionTexture(PositionI pos); //gameState vars sf::Vector2f mousePos; @@ -7,8 +7,8 @@ Game::Game() { m_display = new Display(1280, 720, "AltCraft", &m_world, gameStartWaiter); m_nc = new NetworkClient("127.0.0.1", 25565, "HelloOne"); Packet &response = *m_nc->GetPacket(); - if (response.GetId()!=0x02){ - std::cout<< response.GetId()<<std::endl; + if (response.GetId() != 0x02) { + std::cout << response.GetId() << std::endl; throw 127; } PacketParser::Parse(response, Login); @@ -20,11 +20,11 @@ Game::Game() { } Game::~Game() { - std::cout<<"Stopping game thread..."<<std::endl; + std::cout << "Stopping game thread..." << std::endl; m_gameThread.join(); - std::cout<<"Stopping graphics..."<<std::endl; + std::cout << "Stopping graphics..." << std::endl; delete m_display; - std::cout<<"Stopping network..."<<std::endl; + std::cout << "Stopping network..." << std::endl; delete m_nc; } @@ -38,7 +38,7 @@ void Game::MainLoop() { } void Game::ParsePackets() { - Packet *packetPtr =m_nc->GetPacket(); + Packet *packetPtr = m_nc->GetPacket(); if (!packetPtr) { using namespace std::chrono_literals; std::this_thread::sleep_for(16ms); @@ -154,6 +154,6 @@ void Game::ParsePackets() { } void Game::Exec() { - m_gameThread = std::thread(&Game::MainLoop,this); + m_gameThread = std::thread(&Game::MainLoop, this); m_display->MainLoop(); } diff --git a/Section.cpp b/Section.cpp index a04ed41..8df5953 100644 --- a/Section.cpp +++ b/Section.cpp @@ -34,7 +34,12 @@ Section::~Section() { Block &Section::GetBlock(PositionI pos) { if (m_dataBlocks != nullptr) { - Parse(); + std::mutex parseMutex; + std::unique_lock<std::mutex> parseLocker(parseMutex); + parseWaiter.wait(parseLocker); + while (m_dataBlocks != nullptr) { + parseWaiter.wait(parseLocker); + } } return m_blocks[pos.GetY() * 256 + pos.GetZ() * 16 + pos.GetX()]; } @@ -89,6 +94,7 @@ void Section::Parse() { m_dataLight = nullptr; delete[] m_dataSkyLight; m_dataSkyLight = nullptr; + parseWaiter.notify_all(); } Section &Section::operator=(Section other) { @@ -109,14 +115,14 @@ void Section::swap(Section &other) { Section::Section(const Section &other) { m_dataBlocksLen = other.m_dataBlocksLen; m_dataBlocks = new byte[m_dataBlocksLen]; - std::copy(other.m_dataBlocks,other.m_dataBlocks+m_dataBlocksLen,m_dataBlocks); + std::copy(other.m_dataBlocks, other.m_dataBlocks + m_dataBlocksLen, m_dataBlocks); m_dataLight = new byte[2048]; - std::copy(other.m_dataLight,other.m_dataLight+2048,m_dataLight); + std::copy(other.m_dataLight, other.m_dataLight + 2048, m_dataLight); if (other.m_dataSkyLight) { m_dataSkyLight = new byte[2048]; - std::copy(other.m_dataSkyLight,other.m_dataSkyLight+2048,m_dataSkyLight); + std::copy(other.m_dataSkyLight, other.m_dataSkyLight + 2048, m_dataSkyLight); } m_palette = other.m_palette; diff --git a/Section.hpp b/Section.hpp index 14ea2f8..8e1a0d1 100644 --- a/Section.hpp +++ b/Section.hpp @@ -2,6 +2,7 @@ #include <vector> #include <map> +#include <condition_variable> #include "Block.hpp" #include "Field.hpp" @@ -17,6 +18,7 @@ class Section { byte *m_dataSkyLight = nullptr; byte m_bitsPerBlock = 0; std::vector<Block> m_blocks; + std::condition_variable parseWaiter; public: void Parse(); @@ -5,7 +5,6 @@ void World::ParseChunkData(Packet packet) { int chunkX = packet.GetField(0).GetInt(); int chunkZ = packet.GetField(1).GetInt(); - std::cout << "Parsing chunk " << chunkX << "x" << chunkZ << std::endl; bool isGroundContinuous = packet.GetField(2).GetBool(); std::bitset<16> bitmask(packet.GetField(3).GetVarInt()); int entities = packet.GetField(5).GetVarInt(); @@ -23,7 +22,7 @@ void World::ParseChunkData(Packet packet) { if (bitmask[i]) { size_t len = 0; m_sections[PositionI(chunkX, chunkZ, i)] = ParseSection(content, len); - m_sectionToParse.push(m_sections.find(PositionI(chunkX,chunkZ,i))); + m_sectionToParse.push(m_sections.find(PositionI(chunkX, chunkZ, i))); m_parseSectionWaiter.notify_one(); content += len; } @@ -80,27 +79,29 @@ Section World::ParseSection(byte *data, size_t &dataLen) { } World::~World() { - isContinue=false; + isContinue = false; m_parseSectionWaiter.notify_all(); m_sectionParseThread.join(); } void World::SectionParsingThread() { - while (isContinue){ + while (isContinue) { std::unique_lock<std::mutex> sectionParseLocker(m_parseSectionMutex); m_parseSectionWaiter.wait(sectionParseLocker); - while (!m_sectionToParse.size()==0 && isContinue) { + while (m_sectionToParse.size() == 0 && isContinue) { m_parseSectionWaiter.wait(sectionParseLocker); } - while (m_sectionToParse.size()>0){ + while (m_sectionToParse.size() > 0) { auto it = m_sectionToParse.front(); m_sectionToParse.pop(); it->second.Parse(); + /*std::cout << "Parsed chunk" << it->first.GetX() << "x" << it->first.GetY() << "x" << it->first.GetZ() + << std::endl;*/ } } } World::World() { - m_sectionParseThread = std::thread(&World::SectionParsingThread,this); + m_sectionParseThread = std::thread(&World::SectionParsingThread, this); } @@ -19,15 +19,15 @@ private: //utility vars World(const World& other); World&operator=(const World &other); - //utility methods + bool isContinue=true; + std::mutex m_parseSectionMutex; + std::condition_variable m_parseSectionWaiter; std::thread m_sectionParseThread; std::queue<std::map<PositionI,Section>::iterator> m_sectionToParse; + //utility methods + void SectionParsingThread(); //game vars int m_dimension = 0; //game methods - std::mutex m_parseSectionMutex; - std::condition_variable m_parseSectionWaiter; Section ParseSection(byte *data, size_t &dataLen); - void SectionParsingThread(); - bool isContinue=true; };
\ No newline at end of file |