#include "AssetManager.hpp"
namespace fs = std::experimental::filesystem;
const fs::path pathToAssets = "./assets/";
const fs::path pathToAssetsList = "./items.json";
const fs::path pathToTextureIndex = "./textures.json";
AssetManager::AssetManager() {
LoadIds();
LoadTextureResources();
}
void AssetManager::LoadIds() {
std::ifstream in(pathToAssetsList);
nlohmann::json index;
in >> index;
for (auto &it:index) {
int id = it["type"].get<int>();
int state = it["meta"].get<int>();
std::string blockName = it["text_type"].get<std::string>();
assetIds[blockName] = Block(id, state);
}
LOG(INFO) << "Loaded " << assetIds.size() << " ids";
}
AssetManager::~AssetManager() {
delete textureAtlas;
}
//TODO: This function must be replaced with runtime texture atlas generating
void AssetManager::LoadTextureResources() {
std::ifstream in(pathToTextureIndex);
nlohmann::json index;
in >> index;
std::string filename = index["meta"]["image"].get<std::string>();
float textureWidth = index["meta"]["size"]["w"].get<int>();
float textureHeight = index["meta"]["size"]["h"].get<int>();
for (auto &it:index["frames"]) {
auto frame = it["frame"];
TextureCoordinates coord;
coord.x = frame["x"].get<int>() / textureWidth;
coord.y = frame["y"].get<int>() / textureHeight;
coord.w = frame["w"].get<int>() / textureWidth;
coord.h = frame["h"].get<int>() / textureHeight;
std::string assetName = it["filename"].get<std::string>();
assetName.insert(0, "minecraft/textures/");
assetName.erase(assetName.length() - 4);
assetTextures[assetName] = coord;
}
textureAtlas = new Texture(filename);
LOG(INFO) << "Texture atlas id is " << textureAtlas->texture;
}
TextureCoordinates AssetManager::GetTextureByAssetName(std::string AssetName) {
if (assetTextures.find(AssetName) != assetTextures.end())
return assetTextures[AssetName];
else
return TextureCoordinates{-1, -1, -1, -1};
}
std::string AssetManager::GetTextureAssetNameByBlockId(BlockTextureId block) {
//Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side
std::map<BlockTextureId, std::string> lookupTable = {
{BlockTextureId(0, 0), "minecraft/textures/blocks/air"},
{BlockTextureId(1, 0), "minecraft/textures/blocks/stone"},
{BlockTextureId(1, 1), "minecraft/textures/blocks/stone_granite"},
{BlockTextureId(2, 0, 0), "minecraft/textures/blocks/dirt"},
{BlockTextureId(2, 0, 1), "minecraft/textures/blocks/grass_top"},
{BlockTextureId(2, 0, 2), "minecraft/textures/blocks/grass_side"},
{BlockTextureId(2, 0, 3), "minecraft/textures/blocks/grass_side"},
{BlockTextureId(2, 0, 4), "minecraft/textures/blocks/grass_side"},
{BlockTextureId(2, 0, 5), "minecraft/textures/blocks/grass_side"},
{BlockTextureId(3, 0), "minecraft/textures/blocks/dirt"},
{BlockTextureId(4, 0), "minecraft/textures/blocks/cobblestone"},
};
return lookupTable[block];
}
GLuint AssetManager::GetTextureAtlas() {
return textureAtlas->texture;
}
TextureCoordinates AssetManager::GetTextureByBlock(BlockTextureId block) {
return this->GetTextureByAssetName(this->GetTextureAssetNameByBlockId(block));
}