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#pragma once
#include <vector>
#include <memory>
#include <functional>
#include "AssetManager.hpp"
class Widget;
class RootWidget {
std::vector<std::unique_ptr<Widget>> allWidgets;
std::vector<Widget*> childs;
double prevX, prevY;
bool prevBut;
public:
RootWidget() = default;
~RootWidget() = default;
void AttachWidget(std::unique_ptr<Widget> widget, Widget* parent);
void AttachWidget(std::unique_ptr<Widget> widget);
std::vector<Widget*> GetRenderList();
void UpdateEvents(double mouseX, double mouseY, bool mouseButton);
};
struct Widget {
Widget() = default;
virtual ~Widget() = default;
Widget *parent;
std::vector<Widget*> childs;
double x, y, w, h; //In OGL screen-coordinates
virtual std::tuple<double, double, double, double> GetTexture() = 0;
using Handler = std::function<void(Widget*)>;
Handler onPress;
Handler onRelease;
Handler onHover;
Handler onUnhover;
Handler onUpdate;
};
struct WidgetButton : Widget {
WidgetButton();
~WidgetButton() override = default;
std::string Text;
Handler onClick;
std::tuple<double, double, double, double> GetTexture() override;
enum class WidgetState {
Idle,
Hovering,
Pressed,
} state;
};
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