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#include "Utility.hpp"
#include <thread>
#include <optick.h>
#include <easylogging++.h>
GLenum glCheckError_(const char *file, int line) {
OPTICK_EVENT();
GLenum errorCode;
while ((errorCode = glGetError()) != GL_NO_ERROR) {
std::string error;
switch (errorCode) {
case GL_INVALID_ENUM:
error = "INVALID_ENUM";
break;
case GL_INVALID_VALUE:
error = "INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
error = "INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
error = "STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
error = "STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
error = "OUT_OF_MEMORY";
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
error = "INVALID_FRAMEBUFFER_OPERATION";
break;
}
static int t = 0;
LOG(ERROR) << "OpenGL error: " << error << " at " << file << ":" << line;
}
return errorCode;
}
LoopExecutionTimeController::LoopExecutionTimeController(duration delayLength)
: delayLength(delayLength) {
previousUpdate = clock::now();
}
LoopExecutionTimeController::~LoopExecutionTimeController() {
}
void LoopExecutionTimeController::SetDelayLength(duration length) {
delayLength = length;
}
unsigned long long LoopExecutionTimeController::GetIterations() {
return iterations;
}
void LoopExecutionTimeController::Update() {
iterations++;
auto timeToSleep = delayLength - GetDelta();
if (timeToSleep.count() > 0)
std::this_thread::sleep_for(timeToSleep);
previousPreviousUpdate = previousUpdate;
previousUpdate = clock::now();
}
double LoopExecutionTimeController::GetDeltaMs() {
std::chrono::duration<double, std::milli> delta = GetDelta();
return delta.count();
}
LoopExecutionTimeController::duration LoopExecutionTimeController::GetDelta() {
auto now = clock::now();
return duration(now-previousUpdate);
}
double LoopExecutionTimeController::GetDeltaS() {
std::chrono::duration<double, std::ratio<1,1>> delta = GetDelta();
return delta.count();
}
double LoopExecutionTimeController::GetRealDeltaS() {
return std::chrono::duration<double,std::ratio<1,1>>(previousUpdate - previousPreviousUpdate).count();
}
double LoopExecutionTimeController::RemainTimeMs() {
auto remain = delayLength - GetDelta();
return remain.count();
}
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