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#pragma once
#include <RmlUi/Core/SystemInterface.h>
#include <RmlUi/Core/RenderInterface.h>
#include "Renderer.hpp"
class RmlSystemInterface : public Rml::SystemInterface {
double totalTime;
public:
virtual double GetElapsedTime() override;
virtual bool LogMessage(Rml::Log::Type type, const Rml::String& message) override;
virtual void SetClipboardText(const Rml::String& text) override;
virtual void GetClipboardText(Rml::String& text) override;
inline void Update(double timeToUpdate) {
totalTime += timeToUpdate;
}
std::string clipboard;
};
class RmlRenderInterface : public Rml::RenderInterface {
RenderState* State;
GLuint Vao, Vbo, Ebo;
public:
RmlRenderInterface(RenderState &renderState);
RmlRenderInterface(const RmlRenderInterface&) = delete;
RmlRenderInterface(RmlRenderInterface&&) = delete;
RmlRenderInterface& operator=(const RmlRenderInterface&) = delete;
RmlRenderInterface& operator=(RmlRenderInterface&&) = delete;
~RmlRenderInterface();
virtual void RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture, const Rml::Vector2f& translation) override;
virtual void EnableScissorRegion(bool enable) override;
virtual void SetScissorRegion(int x, int y, int width, int height) override;
virtual bool LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
virtual bool GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) override;
virtual void ReleaseTexture(Rml::TextureHandle texture) override;
void Update(unsigned int windowWidth, unsigned int windowHeight);
};
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