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#pragma once
#include <vector>
#include <glm/mat4x4.hpp>
#include "Vector.hpp"
class World;
struct RendererSectionData {
std::vector<glm::mat4> models;
std::vector<glm::vec4> textures;
std::vector<glm::vec3> colors;
std::vector<glm::vec2> lights;
size_t hash = 0;
Vector sectionPos;
bool forced = false;
};
RendererSectionData ParseSection(World *world, Vector sectionPosition);
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