#include "Plugin.hpp"
#include <vector>
#include <easylogging++.h>
#include <sol/sol.hpp>
#include <optick.h>
#include "GameState.hpp"
#include "Game.hpp"
#include "Event.hpp"
#include "AssetManager.hpp"
#include "Settings.hpp"
struct Plugin {
int errors;
const std::string name;
const std::string displayName;
const std::function<void()> onLoad;
const std::function<void()> onUnload;
const std::function<void(std::string)> onChangeState;
const std::function<void(double)> onTick;
const std::function<BlockInfo(Vector)> onRequestBlockInfo;
};
std::vector<Plugin> plugins;
sol::state lua;
namespace PluginApi {
void RegisterPlugin(sol::table plugin) {
Plugin nativePlugin {
0,
plugin["name"].get_or<std::string>(""),
plugin["displayName"].get_or<std::string>(""),
plugin["onLoad"].get_or(std::function<void()>()),
plugin["onUnload"].get_or(std::function<void()>()),
plugin["onChangeState"].get_or(std::function<void(std::string)>()),
plugin["onTick"].get_or(std::function<void(double)>()),
plugin["onRequestBlockInfo"].get_or(std::function<BlockInfo(Vector)>()),
};
plugins.push_back(nativePlugin);
LOG(INFO)<<"Loading plugin " << (!nativePlugin.displayName.empty() ? nativePlugin.displayName : nativePlugin.name);
nativePlugin.onLoad();
LOG(INFO) << "Loaded plugin " << (!nativePlugin.displayName.empty() ? nativePlugin.displayName : nativePlugin.name);
}
void LogWarning(std::string text) {
LOG(WARNING) << text;
}
void LogInfo(std::string text) {
LOG(INFO) << text;
}
void LogError(std::string text) {
LOG(ERROR) << text;
}
GameState *GetGameState() {
return ::GetGameState();
}
void RegisterBlock(BlockId blockId, bool collides, std::string blockstate, std::string variant) {
RegisterStaticBlockInfo(blockId, BlockInfo{
collides,
blockstate,
variant
});
}
void RegisterDimension(int dimId, Dimension dim) {
RegisterNewDimension(dimId, dim);
}
void ConnectToServer(std::string host, std::string username) {
size_t index = host.find_last_of(':');
unsigned short port;
if (index == std::string::npos)
port = 25565;
else {
try {
port = std::stoi(host.substr(index + 1));
}
catch (std::exception& e) {
port = 25565;
LOG(WARNING) << "Incorrect host format: " << host;
}
}
PUSH_EVENT("ConnectToServer", std::make_tuple(host.substr(0, index), port, username));
}
void Exit() {
PUSH_EVENT("Exit", 0);
}
void Disconnect() {
PUSH_EVENT("Disconnect", std::string("Disconnected by user"));
}
void SetStatePlaying() {
SetState(State::Playing);
}
void SettingsUpdate() {
PUSH_EVENT("SettingsUpdate", 0);
}
}
int LoadFileRequire(lua_State* L) {
std::string path = sol::stack::get<std::string>(L);
std::string package = path.substr(0, path.find('/'));
std::string script = path.substr(path.find('/') + 1);
std::string scriptPath = "/" + package + "/scripts/" + script;
AssetScript *asset = AssetManager::GetAsset<AssetScript>(scriptPath);
if (!asset) {
sol::stack::push(L, "Module '" + scriptPath + "' not found");
return 1;
}
luaL_loadbuffer(L, asset->code.data(), asset->code.size(), path.c_str());
return 1;
}
void PluginSystem::Init() {
OPTICK_EVENT();
LOG(INFO) << "Initializing plugin system";
for (Plugin &plugin : plugins) {
if (plugin.onUnload && plugin.errors < 10)
plugin.onUnload();
}
plugins.clear();
lua = sol::state();
lua.open_libraries();
lua["package"]["searchers"] = lua.create_table_with(
1, LoadFileRequire
);
lua.new_usertype<Entity>("Entity",
"pos", &Entity::pos);
lua.new_usertype<GameState>("GameState",
"GetPlayer", &GameState::GetPlayer,
"GetWorld", &GameState::GetWorld,
"GetTimeStatus", &GameState::GetTimeStatus,
"GetGameStatus", &GameState::GetGameStatus,
"GetPlayerStatus", &GameState::GetPlayerStatus,
"GetSelectionStatus", &GameState::GetSelectionStatus,
"GetInventory", &GameState::GetInventory);
lua.new_usertype<TimeStatus>("TimeStatus",
"interpolatedTimeOfDay", &TimeStatus::interpolatedTimeOfDay,
"worldAge", &TimeStatus::worldAge,
"timeOfDay", &TimeStatus::timeOfDay,
"doDaylightCycle", &TimeStatus::doDaylightCycle);
lua.new_usertype<GameStatus>("GameStatus",
"levelType", &GameStatus::levelType,
"spawnPosition", &GameStatus::spawnPosition,
"gamemode", &GameStatus::gamemode,
"dimension", &GameStatus::dimension,
"difficulty", &GameStatus::difficulty,
"maxPlayers", &GameStatus::maxPlayers,
"isGameStarted", &GameStatus::isGameStarted,
"reducedDebugInfo", &GameStatus::reducedDebugInfo);
lua.new_usertype<SelectionStatus>("SelectionStatus",
"raycastHit", &SelectionStatus::raycastHit,
"selectedBlock", &SelectionStatus::selectedBlock,
"distanceToSelectedBlock", &SelectionStatus::distanceToSelectedBlock,
"isBlockSelected", &SelectionStatus::isBlockSelected);
lua.new_usertype<PlayerStatus>("PlayerStatus",
"uid", &PlayerStatus::uid,
"name", &PlayerStatus::name,
"flyingSpeed", &PlayerStatus::flyingSpeed,
"fovModifier", &PlayerStatus::fovModifier,
"health", &PlayerStatus::health,
"eid", &PlayerStatus::eid,
"invulnerable", &PlayerStatus::invulnerable,
"flying", &PlayerStatus::flying,
"allowFlying", &PlayerStatus::allowFlying,
"creativeMode", &PlayerStatus::creativeMode);
lua.new_usertype<World>("World",
"GetEntitiesList", &World::GetEntitiesList,
"GetEntity",&World::GetEntityPtr,
"Raycast", &World::Raycast,
"GetBlockId", &World::GetBlockId,
"SetBlockId", &World::SetBlockId);
auto bidFactory1 = []() {
return BlockId{ 0,0 };
};
auto bidFactory2 = [](unsigned short id, unsigned char state) {
return BlockId{ id,state };
};
lua.new_usertype<BlockId>("BlockId",
"new", sol::factories([]() {return BlockId{ 0,0 };},
[](unsigned short id, unsigned char state) {return BlockId{ id, state };}),
"id", sol::property(
[](BlockId & bid) { return bid.id; },
[](BlockId & bid, unsigned short id) { bid.id = id; }),
"state", sol::property(
[](BlockId & bid) { return bid.state; },
[](BlockId & bid, unsigned char state) { bid.state = state; }));
lua.new_usertype<Vector>("Vector",
sol::constructors<Vector(),Vector(long long, long long, long long)>(),
"x", &Vector::x,
"y", &Vector::y,
"z", &Vector::z);
lua.new_usertype<VectorF>("VectorF",
sol::constructors<VectorF(), VectorF(double, double, double)>(),
"x", &VectorF::x,
"y", &VectorF::y,
"z", &VectorF::z);
lua.new_usertype<BlockInfo>("BlockInfo",
"collides", &BlockInfo::collides,
"blockstate", &BlockInfo::blockstate,
"variant", &BlockInfo::variant);
lua.new_usertype<Dimension>("Dimension",
"new", sol::factories([]() {return Dimension{ 0,0 }; },
[](std::string dimName, bool skylight) {return Dimension{ dimName, skylight }; }),
"name", &Dimension::name,
"skylight", &Dimension::skylight);
lua.new_usertype<LoopExecutionTimeController>("LoopExecutionTimeController",
"GetIterations", &LoopExecutionTimeController::GetIterations,
"GetDeltaS", &LoopExecutionTimeController::GetDeltaS,
"GetRealDeltaS", &LoopExecutionTimeController::GetRealDeltaS);
sol::table apiTable = lua["AC"].get_or_create<sol::table>();
sol::table apiSettings = lua["AC"]["Settings"].get_or_create<sol::table>();
apiTable["RegisterPlugin"] = PluginApi::RegisterPlugin;
apiTable["LogWarning"] = PluginApi::LogWarning;
apiTable["LogInfo"] = PluginApi::LogInfo;
apiTable["LogError"] = PluginApi::LogError;
apiTable["GetGameState"] = PluginApi::GetGameState;
apiTable["RegisterBlock"] = PluginApi::RegisterBlock;
apiTable["RegisterDimension"] = PluginApi::RegisterDimension;
apiTable["ConnectToServer"] = PluginApi::ConnectToServer;
apiTable["Exit"] = PluginApi::Exit;
apiTable["Disconnect"] = PluginApi::Disconnect;
apiTable["SetStatePlaying"] = PluginApi::SetStatePlaying;
apiSettings["Load"] = Settings::Load;
apiSettings["Save"] = Settings::Save;
apiSettings["Read"] = Settings::Read;
apiSettings["Write"] = Settings::Write;
apiSettings["ReadBool"] = Settings::ReadBool;
apiSettings["WriteBool"] = Settings::WriteBool;
apiSettings["ReaIntd"] = Settings::ReadInt;
apiSettings["WriteInt"] = Settings::WriteInt;
apiSettings["ReadDouble"] = Settings::ReadDouble;
apiSettings["WriteDouble"] = Settings::WriteDouble;
apiTable["SettingsUpdate"] = PluginApi::SettingsUpdate;
apiTable["GetTime"] = GetTime;
}
lua_State* PluginSystem::GetLuaState() {
return lua.lua_state();
}
void PluginSystem::Execute(const std::string &luaCode, bool except) {
OPTICK_EVENT();
try {
lua.safe_script(luaCode);
} catch (sol::error &e) {
LOG(ERROR) << e.what();
if (except)
throw;
}
}
void PluginSystem::CallOnChangeState(std::string newState) {
OPTICK_EVENT();
for (Plugin &plugin : plugins) {
if (plugin.onChangeState && plugin.errors < 10)
try {
plugin.onChangeState(newState);
}
catch (sol::error &e) {
LOG(ERROR) << e.what();
plugin.errors++;
}
}
}
void PluginSystem::CallOnTick(double deltaTime) {
OPTICK_EVENT();
lua.safe_script("collectgarbage('collect')");
for (Plugin& plugin : plugins) {
if (plugin.onTick && plugin.errors < 10)
try {
plugin.onTick(deltaTime);
}
catch (sol::error &e) {
LOG(ERROR) << e.what();
plugin.errors++;
}
}
}
BlockInfo PluginSystem::RequestBlockInfo(Vector blockPos) {
OPTICK_EVENT();
BlockInfo ret;
for (Plugin& plugin : plugins) {
if (plugin.onRequestBlockInfo && plugin.errors < 10)
try {
ret = plugin.onRequestBlockInfo(blockPos);
if (!ret.blockstate.empty())
break;
}
catch (sol::error & e) {
LOG(ERROR) << e.what();
plugin.errors++;
}
}
return ret;
}