blob: 9add76df870b4dd474c94b0477fa9bd804c34676 (
plain) (
tree)
|
|
#version 330 core
in vec2 pos;
in vec2 uvPos;
out vec2 uv;
layout (std140) uniform Globals {
mat4 projView;
mat4 proj;
mat4 invProj;
mat4 view;
uvec2 viewportSize;
vec4 ssaoKernels[64];
float globalTime;
float dayTime;
float gamma;
};
void main() {
gl_Position = vec4(pos.x, pos.y, 0.0, 1.0);
uv = uvPos;
}
|